Should anyone end up at this topic like I did:
https://github.com/Danilodum/dark_souls_hkx/releases
>Extract hkx animations to xml format (.damnhavok)
>open in noesis; make sure there's a Skeleton-out.hkx (converted with hkxcmd) in the same folder as the .damnhavok file you're opening
Join also our Discord channel! Click here.
Havok Engine Animations
-
- mega-veteran
- Posts: 240
- Joined: Fri Aug 30, 2013 5:39 am
- Has thanked: 56 times
- Been thanked: 20 times
Re: Havok Engine Animations
Sweet jimminy christ, this may finally be the breakthrough we've all needed. See here for further.
-
- advanced
- Posts: 71
- Joined: Wed Jul 06, 2016 1:51 am
- Has thanked: 4 times
- Been thanked: 6 times
Re: Havok Engine Animations
Any of you guys ever manage to get Havok 2011|2013 anims into a more accessible format?