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Warhammer 40k Darktide [Stingray]

Read or post about compression. And decompression. Or ask questions how to decompress your files.
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Br1ck
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Warhammer 40k Darktide [Stingray]

Post by Br1ck »

Has anyone tried to extract the bundle files from the darktide beta?
I tried to use two different Vermintide Bundle extractors and bitsquid unpacker without any success.
Would like to access the image/icon and translation files.
Could provide files if necessary.

I would appreciate it if someone could help me out
AncientV25
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Re: Warhammer 40k Darktide [Stingray]

Post by AncientV25 »

Vermintide 2 and VT Endtimes bundles were compressed with zlib.
Darktide bundles are compressed with oodle. Format shouldn't be significantly different from VT2 otherwise afaik.
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Re: Warhammer 40k Darktide [Stingray]

Post by schnoodle »

Have you made progress on this? I'd love to know how to get in to see how the music loops work.
I tried to look into oodle from the above post, but I genuinely haven't seen anything like these game files before. No file extension or anything.
Br1ck
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Re: Warhammer 40k Darktide [Stingray]

Post by Br1ck »

You can unpack the bundle files with this:
https://github.com/ManShanko/limn
Br1ck
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Re: Warhammer 40k Darktide [Stingray]

Post by Br1ck »

I am currently trying to decompress the translation string files which are supposed to be sjson, some autodesk json thing. Did not figure out how exactly they are compressed though. Maybe I am just dumb.
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ikskoks
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Re: Warhammer 40k Darktide [Stingray]

Post by ikskoks »

This "strings" file is not compressed. You can open it in hex editor (like Hex Workshop) and see for yourself.
You can spot some uncompressed texts like "Path of Trust" or "Au Strategium".

Btw, what is sjson? And why do you think this file can be converted to sjson?
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Re: Warhammer 40k Darktide [Stingray]

Post by Br1ck »

According to the documentation of the engine the files should be key value pairs in form of this sjson.
https://github.com/Autodesk/sjson
I do know that you can partially read the file, that was also the case for the compiled luajit code.
The problem is that I need to find the translations for specific keys.
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