Bad Company 2 - XenonTexture unknown, PC ver is known.

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michalss
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Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Post by michalss » Sun Nov 23, 2014 5:52 pm

KENNITHH wrote:Awesome that it all works, thanks again michalss. But I didn't expect it to look like that, I hoped the _D. one would actually be colored, but well I guess I'll just have to wait some days to know it all for sure

This is what is it in files, _D is always colored!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Post by KENNITHH » Sun Nov 23, 2014 5:54 pm

michalss wrote: This is what is it in files, _D is always colored!
But the HK416 (_D) you're showing there is black&white?

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Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Post by michalss » Sun Nov 23, 2014 7:49 pm

KENNITHH wrote:
michalss wrote: This is what is it in files, _D is always colored!
But the HK416 (_D) you're showing there is black&white?
It look like gun and it is collored.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Post by KENNITHH » Mon Nov 24, 2014 5:43 pm

michalss wrote:
KENNITHH wrote:
michalss wrote: This is what is it in files, _D is always colored!
But the HK416 (_D) you're showing there is black&white?
It look like gun and it is collored.
I mean look, i sent you

UL_rif_HK416_C(olormap?)
UL_rif_HK416_D(iffuse?)
UL_rif_HK416_N(ormal)

This one: http://puu.sh/d3KBK/9749fa75be.jpg is it Diffuse? cause it looks black & white, thats what I mean

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Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Post by Acewell » Tue Dec 05, 2017 7:36 pm

here is Noesis python script to open all xenontexture samples in this thread :D
tex_BattlefieldBadCompany_X360_xenontexture.zip
supports dxt1, dxt5 and argb32
i think this thread has a mix of BC1 and BC2 samples, not sure which is which so the script should open both. :]
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