Join also our Discord channel! Click here.
[PC]Kingdoms of Amalur dds files.
[PC]Kingdoms of Amalur dds files.
The contents of this post was deleted because of possible forum rules violation.
Re: [PC]Kingdoms of Amalur dds files.
It works a treat, I wonder if there is a way to batch process them.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 300 times
Re: [PC]Kingdoms of Amalur dds files.
You can use quickbms for batch processing.
Code: Select all
#Kingdom of Amalur DDS
#quickbms script
get SIZE asize
math SIZE -= 16
get NAME filename
log NAME 16 SIZE
Re: [PC]Kingdoms of Amalur dds files.
First, thanks for this method. But i have a problem. I did opened font files with this method and edited them and repack all. But after this, writings dont appear in game. In place of writings, black lines appearing. How can i fix this problem? Or anyone can edit font files for me?(for adding Turkish characters)
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 300 times
Re: [PC]Kingdoms of Amalur dds files.
Would this work?finale00 wrote:Did you remember to put the 16 bytes back.
Code: Select all
#Kingdom of Amalur DDS
#quickbms script
get SIZE asize
math SIZE += 16
get NAME filename
log NAME 16 SIZE
-
- ultra-veteran
- Posts: 601
- Joined: Fri Nov 06, 2009 12:13 am
- Has thanked: 74 times
- Been thanked: 133 times
Re: [PC]Kingdoms of Amalur dds files.
no because the bytes were removed as a result of the previous script.. you would need to copy over the bytes in a hex editor or write a script which takes them from the original filedubh wrote:Would this work?finale00 wrote:Did you remember to put the 16 bytes back.
Code: Select all
#Kingdom of Amalur DDS #quickbms script get SIZE asize math SIZE += 16 get NAME filename log NAME 16 SIZE
Useful tool links: