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Kit A Treehouse of My Own bitmaps

Get your graphics formats figures out here! Got details for others? Post here!
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huckleberrypie
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Kit A Treehouse of My Own bitmaps

Post by huckleberrypie » Tue Dec 27, 2011 2:15 pm

The contents of this post was deleted because of possible forum rules violation.

Nazaroff
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Re: Kit A Treehouse of My Own bitmaps

Post by Nazaroff » Thu Jan 05, 2012 1:12 pm

It is 32 bit raw image but partially incorrect. I don't know why - it is incorrect unpacking from game of it is game features.
Image
Download my result
Usage:
kk.exe FileWithFrame WidthOfFrame HeightOfFrame
Out is tga image with frame name. You can try different width and height if you don't know real size of image.

huckleberrypie
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Re: Kit A Treehouse of My Own bitmaps

Post by huckleberrypie » Tue Jan 10, 2012 3:03 am

Yep, you're right about the bitmaps being formatted as 32-bit. I did manage to rip them off properly using Jaeder Naub and/or TiledGGD, though, alpha included:

Image
Image
Image
Image

I'm not sure as to why it didn't turn up properly with the tool you wrote; it might be due to how it was unpacked, but idk. I think it had something to do with file offsets.

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Re: Kit A Treehouse of My Own bitmaps

Post by Nazaroff » Tue Jan 10, 2012 4:48 pm

Sorry. It was my fail. (:
Now all conversion corrected. http://www.multiupload.com/59DKG224DN
Image

huckleberrypie
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Re: Kit A Treehouse of My Own bitmaps

Post by huckleberrypie » Wed Jan 11, 2012 2:22 am

Thanks. Oh, and nice tool that you wrote, too.

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