First, I got program which can decode GIM to format image which can edit on PC (like png, bla bla bla)
After I edit that image with photoshop, i want encoding again to GIM (PSP) again but is there tool encoding it to GIM again?
I am already use Gimconv to encode it again to GIM but it failed loading on PSP.
this is sample GIM from PSP game.
http://www.box.net/shared/nsgcxojmjz
anyone can make encoding tool to GIM?
(PNG => GIM)
Tool for encoding image (png, jpg, etc) to GIM (PSP)?
Re: Tool for encoding image (png, jpg, etc) to GIM (PSP)?
This is what I do when I work with PSP GIM files:
1. Convert it to PNG using GimConv
2. Convert the new 8bit+Alpha PNG to 32bit PNG using pngout.
3. Edit s_ui_mp_01(32bit).png with whatever graphic program you want (I use Gimp).
4. Convert s_ui_mp_01(32bit).png to 8bit+Alpha PNG using pngnq
5. Use GimConv to convert s_ui_mp_01(32bit)-nq8.png into a GIM
1. Convert it to PNG using GimConv
Code: Select all
gimconv "s_ui_mp_01.gim" -o "s_ui_mp_01.png"Code: Select all
pngout "s_ui_mp_01.png" "s_ui_mp_01(32bit).png" /c6 /force4. Convert s_ui_mp_01(32bit).png to 8bit+Alpha PNG using pngnq
Code: Select all
pngnq -s 1 -n 256 "s_ui_mp_01(32bit).png"Code: Select all
gimconv "s_ui_mp_01(32bit)-nq8.png" --format_style psp --format_endian little --pixel_order faster --image_format index8Re: Tool for encoding image (png, jpg, etc) to GIM (PSP)?
thank you.
It is working now.
I can continue my project now.
It is working now.
I can continue my project now.
