Join also our Discord channel! Click here.

Blur .texture

Get your graphics formats figures out here! Got details for others? Post here!
User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Blur .texture

Post by Tosyk » Mon Jul 19, 2010 7:38 pm

The contents of this post was deleted because of possible forum rules violation.
Thank you for all you do here
my blog | my forum

User avatar
Strobe
Moderator
Posts: 411
Joined: Mon Oct 24, 2005 8:52 am
Location: Sweden
Been thanked: 16 times
Contact:

Re: Blur .texture

Post by Strobe » Fri Aug 13, 2010 5:38 pm

I think i can. gimme some minutes.

Okay, im not sure if the colors are right though, but atleast its viewable.
You do not have the required permissions to view the files attached to this post.
Last edited by Strobe on Fri Aug 13, 2010 6:10 pm, edited 1 time in total.
Reason: updates

User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: Blur .texture

Post by Tosyk » Thu Sep 09, 2010 5:07 pm

Strobe wrote:I think i can. gimme some minutes.

Okay, im not sure if the colors are right though, but atleast its viewable.
OMG, how you can do this?
Thank you for all you do here
my blog | my forum

User avatar
chrrox
Moderator
Posts: 2565
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1311 times

Re: Blur .texture

Post by chrrox » Sun Sep 12, 2010 3:54 am

yeah the colors are off here is what it should look like.
Image

RoadTrain
advanced
Posts: 54
Joined: Wed Dec 12, 2007 5:57 pm
Location: Pskov, Russia
Has thanked: 29 times
Been thanked: 4 times

Re: Blur .texture

Post by RoadTrain » Sun Sep 12, 2010 6:04 am

.texture is just a dds file without the header I suppose, isn't it?

User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: Blur .texture

Post by Tosyk » Sun Sep 12, 2010 2:37 pm

2chrrox
So how did you manage to find this. I'm very interesting in this :)
Thank you for all you do here
my blog | my forum

User avatar
chrrox
Moderator
Posts: 2565
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1311 times

Re: Blur .texture

Post by chrrox » Sun Sep 12, 2010 10:06 pm

Just paste a valid dds header on the image.
a dds header is 0x80 bytes
this header ends 8 bytes after the word DXT5

User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: Blur .texture

Post by Tosyk » Wed Sep 15, 2010 12:33 pm

chrrox wrote:Just paste a valid dds header on the image.
a dds header is 0x80 bytes
this header ends 8 bytes after the word DXT5
I attached files (my new and original).
Every time i'm trying to paste right (i think) header. I always get something strange. So tell me what i'm doing wrong.
You do not have the required permissions to view the files attached to this post.
Thank you for all you do here
my blog | my forum

User avatar
evin
ultra-veteran
ultra-veteran
Posts: 336
Joined: Sat Aug 05, 2006 2:04 pm
Location: Hungary
Has thanked: 1 time
Been thanked: 145 times
Contact:

Re: Blur .texture

Post by evin » Wed Sep 15, 2010 1:03 pm

You used wrong DDS header, and the dimensions are also wrong.

Create a dds file with 2048x512 dimensions, and DXT5 No mipmap compression, and paste the header.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: Blur .texture

Post by Tosyk » Wed Sep 15, 2010 1:08 pm

evin wrote:You used wrong DDS header, and the dimensions are also wrong.

Create a dds file with 2048x512 dimensions, and DXT5 No mipmap compression, and paste the header.
Thank you. Now everything is work. But how can i guess what size each image? :oops:

And i get images like in firs Strobe post. Mess colors.
Thank you for all you do here
my blog | my forum

User avatar
evin
ultra-veteran
ultra-veteran
Posts: 336
Joined: Sat Aug 05, 2006 2:04 pm
Location: Hungary
Has thanked: 1 time
Been thanked: 145 times
Contact:

Re: Blur .texture

Post by evin » Wed Sep 15, 2010 1:16 pm

If the color is wrong, you leaved some non-image data after the header, and the image data is shifted. Or if you deleted too much data.

Image size:
offset38: 4byte width, 4byte height (00080000 00020000)

User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: Blur .texture

Post by Tosyk » Wed Sep 15, 2010 1:20 pm

evin wrote:If the color is wrong, you leaved some non-image data after the header, and the image data is shifted. Or if you deleted too much data.

Image size:
offset38: 4byte width, 4byte height (00080000 00020000)
Can you explain more simple and maybe with sample?. I'm not understand
Thank you for all you do here
my blog | my forum

User avatar
evin
ultra-veteran
ultra-veteran
Posts: 336
Joined: Sat Aug 05, 2006 2:04 pm
Location: Hungary
Has thanked: 1 time
Been thanked: 145 times
Contact:

Re: Blur .texture

Post by evin » Wed Sep 15, 2010 1:38 pm

Which part?

User avatar
Tosyk
double-veteran
double-veteran
Posts: 945
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: Blur .texture

Post by Tosyk » Wed Sep 15, 2010 2:05 pm

evin wrote:Image size:
offset38: 4byte width, 4byte height (00080000 00020000)
in here.
Maybe if you explain or show to me samples how should looks like header of the file i can use this to convert other image.
Thank you for all you do here
my blog | my forum

User avatar
evin
ultra-veteran
ultra-veteran
Posts: 336
Joined: Sat Aug 05, 2006 2:04 pm
Location: Hungary
Has thanked: 1 time
Been thanked: 145 times
Contact:

Re: Blur .texture

Post by evin » Wed Sep 15, 2010 2:17 pm

There is you file, f01c.texture. If you open it to read in hex view (or with hex editor), left side you can see a counter. These are the offset values. At the offset 38(hex) begin the width and the height data.
You do not have the required permissions to view the files attached to this post.

Post Reply