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Has anyone got any info about .cdds files?
Posted: Fri Oct 17, 2003 11:19 am
by mattski
Hi,
I am currently interested in making use of .cdds files that titles such as Lock On and Midtown Madness 3 use. From what I can gather, they appear to be a derivative of .dds files. Certainly, when viewed with a hex editor, they appear to be some kind of archive of .dds's - referencing a number of Target (tga) files.
Any advice or information would be most appreciated.
/m
Posted: Fri Oct 17, 2003 6:39 pm
by Captain
Could you link us to a small .cdds file for us to examine?
Posted: Mon Oct 20, 2003 7:53 am
by mattski
Hi,
Thanks for the reply, I have placed a file, 'cdds.zip' at the following location:
Edit : [link removed]
This file contains two cdds files from the Lock On demo, they are 'WorldTexturesTGA.cdds' and 'CockpitsTexturesTGA.cdds'
thanks,
Matt.
Thanx, I have the files now, and removed the link to them.
- Mr.Mouse
Posted: Mon Oct 20, 2003 8:05 am
by Captain
Thx, we'll try to take a look at it for the next release.
Posted: Tue Oct 21, 2003 2:41 pm
by mattski
Thankyou guys, it'll be fantastic if you can crack that one - thanks for all of your hard work.
ta,
Matt.
Posted: Mon Oct 27, 2003 11:43 pm
by Mr.Mouse
I think I cracked it, let's say 90%.

The .cdds files are indeed some sort of collection of .dds files, files that are readable with DirectX Texture Tool. In a way, for each texture is a MIP map present in the archive. This is just pre-resized texturing for any given texture, starting from original size to a 1 by 1 format, in size-halfing steps. I have written a small app that can handle the .cdds files and extract the files in .dds format, although the original filenames, the starting point of the authors, were .tga files. I will create an entry in the XeNTaX'
OpenGRAF database, Open Game Resource Archive Formats, which I intend to fill with all my and others' cracked formats. Captain Corny will work on an implementation of .cdds files in OpenMex.
Here's some proof:

Posted: Tue Oct 28, 2003 4:43 pm
by mattski
_fantastic_!!!! Sir, I owe you many of your favourite [_____] fill in as applicable!!!
/m
Posted: Sun Nov 02, 2003 10:37 pm
by Mr.Mouse
In addition to the cdds2dds tool, the new release of OpenMex (0.2) includes .cdds support!!

Posted: Fri Jan 09, 2004 9:51 am
by Yallis
Have you actually seen some Midtown Madness 3 .cdds's, are you just assuming that Eagle Dynamics and Dice made the exact same format just because they share the same .cdds-extension? Your specs don't match the Midtown Madness 3 textures at all. Or am I maybe completely wrong?
Posted: Sun Jan 11, 2004 1:12 pm
by Mr.Mouse
You are right, I did not check, but was told that they matched. Apparently they don't. Oops.

Posted: Wed Jun 22, 2005 2:47 am
by MachinimaMan
Hey, I've got a couple of Midtown Madness 3 CDDS files, do you want me to give you one to examine?

Posted: Wed Jun 22, 2005 7:46 am
by Mr.Mouse
Sure! Send 'em up!
Posted: Wed Jun 22, 2005 9:23 pm
by MachinimaMan
Here's 5 of 'em
http://midtown.byethost11.com/junkpile/cdds.zip - (416kb zip file)
Reply to tell me if the link works or not

Posted: Thu Jun 23, 2005 9:17 am
by Mr.Mouse
The link works. The cdds files are compressed/encrypted. Can't do anything without further information.
Posted: Thu Aug 17, 2006 10:08 pm
by Savage
Well i found a program to reconvert the .CDDS, try and enjoy if works
http://loacs.free.fr/BibliothequeC6/LoT ... _Setup.zip