(NDS) Shin Megami Tensei: Strange Journey CMP files
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Darkfox
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(NDS) Shin Megami Tensei: Strange Journey CMP files
These are image and texture files used by SMT: Strange Journey. Uncertain of the format and seem compressed.
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Barubary
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Re: (NDS) Shin Megami Tensei: Strange Journey CMP files
The files are compressed with the DS's default RLE compression, which you can decompress with DSDecmp.
The given files are all archives containing image files (GFNT) in a format TiledGGD can display by default. (although the format description in Bindings.xml says it's a Space Puzzle Bobble format, it seems to work fine for these as well)
The given files are all archives containing image files (GFNT) in a format TiledGGD can display by default. (although the format description in Bindings.xml says it's a Space Puzzle Bobble format, it seems to work fine for these as well)
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Darkfox
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Re: (NDS) Shin Megami Tensei: Strange Journey CMP files
Thanks! Can the archives be dumped of content or just by hex editor copy and paste? Either/or works.
I've noted in the enemy FBINs there are GFAN, which I believe are animation, and GTSF, which serve an unknown purpose.
I've noted in the enemy FBINs there are GFAN, which I believe are animation, and GTSF, which serve an unknown purpose.
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Barubary
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Re: (NDS) Shin Megami Tensei: Strange Journey CMP files
You could manually extract the files easily, but this tool will dump them for you. (drag & drop any number of FBIN files onto it, or run from the command line with any number of FBIN as arguments. Also works for NARC files.) (windows only)
GTFS probably store the data about the poses of the sprites, similar to NCER files.
GTFS probably store the data about the poses of the sprites, similar to NCER files.
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Darkfox
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Re: (NDS) Shin Megami Tensei: Strange Journey CMP files
Thanks! I'm able to view all graphics now for SMT: SJ, some of the GFNT files were compressed and had to change the extension to get the output file, works really good. And I believe you are right about the GTFS files.
