I have been trying to "crack" the texture file format for EA Sports' NHL 10 game on the Xbox 360 for quite some time now, but I don't get anything done. I'm not exactly a programmer/coder and I rarely have had to work with HEX-Editors etc. before. So this is the status quo:
- the files on the DVD can easily be extracted onto a PC's HDD (surprise, surprise...)
- most files are stored in big archives, and by saying big I also mean that they're stored in *.big file-type archives.
- these archives can be opened using BIGEditor and files can also be extracted from these archives.
- these newer files also consist of *.big archives, in which there seem to be four files without a file header
Among these files usually are one texture file, whose header according to HEX-Editors is "RW4xb2" (might be a hint at the file being some sort of compressed RAW-file, like "Raw for Xbox 2" [=360]), a file that weighs in at 1,0 to 1,5 kbytes and two more files at 32 bytes and 288 bytes. I tried changing the texture file (always around 120-150 kbytes big) to some file headers and when changing it to RAW, IrfanView is even able to open it - but it only looks pretty weird.
Here's some screenshots of what the structure etc. looks like:


This is what IrfanView shows, if you rename the files to RAW:

I uploaded one of the big-archives within the big-archives here: http://www.sendspace.com/file/j4jj4p
It should, if the numbers stayed the same they were back in PC days, be the cyberface texture of player Teemu Selänne.
In case you don't want to download BIGEditor for this, here's the files included in the archive: http://www.sendspace.com/file/g2549s
"268" seems to be the texture file. All I can say is, that EA used to use *.fsh-graphics back on their PC version and later on switched to some kind of *.dds files.
Any help would be greatly appreciated!
Thanks for your help,
- Ben
