[X360]NFS Shift - XTX Texture Format

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[X360]NFS Shift - XTX Texture Format

Post by Simon » Sun Feb 21, 2010 3:20 pm

Hello!

Is it possible to convert this files to dds?
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Re: [X360]NFS Shift - XTX Texture Format

Post by Simon » Tue Mar 23, 2010 11:38 pm

Bump :)

Please have a look at this :)

I'm attaching more Samples if this helps

Edit: I tryed to attaching DDS Header but then:
Image
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Re: [X360]NFS Shift - XTX Texture Format

Post by TomWin » Mon Apr 26, 2010 2:52 pm

bump :P

well, now is possible import x360 models, but textures cant be opened yet.
I attach here 3 pairs (dds-xtx) of textures. maybe is possible to do something. I know nothing of coding, but I can see that xtx textures are kinda bigger than the same dds.
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Re: [X360]NFS Shift - XTX Texture Format

Post by toolieo » Wed Apr 28, 2010 2:28 pm

This is a must have imo. :keke: I changed the header and nothing aswell.


Hopefully someone can solve this.
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy » Wed Apr 28, 2010 8:03 pm

this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
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Re: [X360]NFS Shift - XTX Texture Format

Post by bigBear » Wed Apr 28, 2010 10:42 pm

sommergemuese wrote:Bump :)

Please have a look at this :)

I'm attaching more Samples if this helps

Edit: I tryed to attaching DDS Header but then:
Image
Funny, I also tried to add dds header in Forza 3 .xds files :P
And I got this similair result, but the one I editted was blue-ish,

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Re: [X360]NFS Shift - XTX Texture Format

Post by TomWin » Thu Apr 29, 2010 6:01 am

shadowmoy wrote:this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
that's awesome they can be converted, I hope u find a time to make a simple xtx2tga converter :)
is almost impossible to find anything about xpr2 :S
do u need more samples?

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Re: [X360]NFS Shift - XTX Texture Format

Post by toolieo » Thu Apr 29, 2010 6:43 am

shadowmoy wrote:this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
Thank you, for taking the time to look at this and good luck on the converter. :]
Image

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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy » Thu Apr 29, 2010 5:10 pm

5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
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Re: [X360]NFS Shift - XTX Texture Format

Post by ram202 » Thu Apr 29, 2010 5:20 pm

shadowmoy wrote:5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
File <1.xpr> not found
Could not create file 1.xpr


:(

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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy » Thu Apr 29, 2010 6:31 pm

can you post the file please ?
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Re: [X360]NFS Shift - XTX Texture Format

Post by ram202 » Thu Apr 29, 2010 6:40 pm

here
I put the file on the program and she wrote me
File <ferrari_california_badging_diffuse.xpr> not found
Could not create file ferrari_california_badging_diffuse.xpr

full patch H:\XTX\1.xtx

may be needed packages framework & etc ?
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Last edited by ram202 on Thu Apr 29, 2010 7:04 pm, edited 3 times in total.

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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy » Thu Apr 29, 2010 6:45 pm

strange it work fine for me :/
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
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Re: [X360]NFS Shift - XTX Texture Format

Post by toolieo » Thu Apr 29, 2010 7:11 pm

Could you upload somewhere else? Limit reached on Rapidshare. :bleh:
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy » Thu Apr 29, 2010 7:16 pm

_-=<(¯`·._.·[ CodeMan ]·._.·´¯)>=-_

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