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"The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

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Doctor Loboto
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"The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by Doctor Loboto » Wed Jan 06, 2010 12:37 am

Hello folks, I have an urgent matter. I desperately need these archives unpacked but have searched relentlessly and have had no luck finding a method of doing so. It seems these types of files are used in all Behemoth games, such as Alien Hominid as well. I hope to have a real breakthrough with these files and hoepfully, for my comic purposes, I'll be able to utilize them properly. In the following download link I've supplied, youw ill find a .PAK file. To extract the internal file all you need do is rename the file to a .zip file. This will produce a folder containing a .BREC file. This file is the final step towards successfully extracting the internal files and opening them up for proper viewing and possibly editing.

Below is an example of the files.

http://www.filefactory.com/file/a15ffe3/n/Wizard.pak

This happens to be the most important file to me, and hopefully we can work together to extract it. If this is done properly I may reward the one who manages to do it in a way that will be determined between me and the one who managed it through PM, if it is wished so. The contents of these files are very important to me and I am desperate at this point, so the matter is urgent.

twig
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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by twig » Wed Jan 06, 2010 1:30 am

If you remove first 128 bytes form EWIZARD.COK6.BREC you'll get a swf file. Delete 128 bytes of header, change extension to swf and you'll be able to it in Flash Player (or in web browser).

Doctor Loboto
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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by Doctor Loboto » Wed Jan 06, 2010 3:00 am

Wow, you work fast. That's amazing! Thank you so much.

Out of curiosity though, what's the best program to delete the header with?

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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by twig » Wed Jan 06, 2010 9:48 pm

Try a hex editor.

Doctor Loboto
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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by Doctor Loboto » Sat Jan 09, 2010 2:28 am

Well that worked out well, but it turns out there are other methods of packing within the other files, three others to be precise, one of which has already been taken care of.
The following files I believe to contain more graphic information and the files I need to complete this whole ordeal.

http://www.filefactory.com/file/a18b603/n/BSP1.zip

And

http://www.filefactory.com/file/a18b68c/n/Art1-1.zip

If someone could unfurl these for me, the project will be complete. Thank you for all your help thus far!

Skeletor2802
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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC fi

Post by Skeletor2802 » Wed Dec 05, 2018 10:18 pm

Has anyone figured this out? Also the links are expired on the form, so can someone fix it.

rjwash83
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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by rjwash83 » Mon Mar 18, 2019 12:38 pm

Hi, you can extract Castle Crashers 2.7 source SWFs from .NREC files using QuickBMS with the Castle Defenders script (link under My Scripts on QuickBMS page). Here's a link to the extracted SWFs from the game and level directories. Just extract the zip and open the SWFs with a Flash decompiler such as JPEXS Free Flash Decompiler and you will be able to view and export all contents of the SWFs in both vector and raster formats. Proof: Screen 1, Screen 2, Screen 3, Screen 4

MrScottyPieey
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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by MrScottyPieey » Fri Jul 05, 2019 2:06 pm

Thanks


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Re: "The Behemoth" Castle Crasher/ Alien Hominid HD .BREC files.

Post by MrScottyPieey » Fri Jul 05, 2019 5:37 pm


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