Unreal Engine 3 Xbox360 Textures

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Patriot
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Unreal Engine 3 Xbox360 Textures

Post by Patriot » Wed Oct 07, 2009 3:11 am

Does anyone know how to convert the decompressed files from the Textures.tfc (from UE 3 games) to a viewable format such as in Photoshop?

I think what is missing is an appropriate header, but I cannot recreate one.
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zardalu
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Re: Unreal Engine 3 Xbox360 Textures

Post by zardalu » Tue Oct 13, 2009 12:58 pm

Gildor's umodel tools will convert them to .tga, which can be viewed and edited with most graphics editing applications:

http://www.gildor.org/en/projects/umodel

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