The Elder Scrolls: Arena .RCI Animation File
The Elder Scrolls: Arena .RCI Animation File
Does anyone know how to open the .RCI files from The Elder Scrolls: Arena?
What i do know is that they are 5 frame animation files 320x100
image data, uncompressed, without any header information.
As far as i know there is no program that will open them.
There is a sample file attached.
What i do know is that they are 5 frame animation files 320x100
image data, uncompressed, without any header information.
As far as i know there is no program that will open them.
There is a sample file attached.
You do not have the required permissions to view the files attached to this post.
- Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
- Contact:
Re: The Elder Scrolls: Arena .RCI Animation File
I'll take a look. Have you got some more ? You've choosen Water, which is not very specific in terms of pixeling. 
- Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
- Contact:
Re: The Elder Scrolls: Arena .RCI Animation File
Okay, never mind.
I believe these to be 5 frames of 160x100 saved after one another, 16 bit colour depth.
See my animation. The palette is an approximation, as I don't know the original one.
I believe these to be 5 frames of 160x100 saved after one another, 16 bit colour depth.
See my animation. The palette is an approximation, as I don't know the original one.
You do not have the required permissions to view the files attached to this post.
Re: The Elder Scrolls: Arena .RCI Animation File
The water actually has a lighter color to it, here is the link for a screenshot:
http://www.thehouseofgames.net/files/e/ ... rena-7.jpg
BTW, how did you get the images to display?
http://www.thehouseofgames.net/files/e/ ... rena-7.jpg
BTW, how did you get the images to display?
- Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
- Contact:
Re: The Elder Scrolls: Arena .RCI Animation File
Simple, I opened it with a hex editor ans saw it was a continuous graphics file. I then loaded it up as a raw file in Adobe Photoshop, first as 8 bit. As 8 bit it could have a size of 400x400. It looked already something like water. But I noticed a repeating pattern every 80 bytes in a row, and set the width to 80. Still not good, then to 160 - close but not quite. I then realized it had to be 16-bit (so two bytes per colour). This looked good and showed frames of 160x100, 5 of them beneath eachother. I simple copied and pasted each of them in a animation GIF to animate.
Perhaps the game has a palette file stored somewhere for you to use?
Perhaps the game has a palette file stored somewhere for you to use?
- Mr.Mouse
- Site Admin
- Posts: 4051
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 421 times
- Been thanked: 575 times
- Contact:
Re: The Elder Scrolls: Arena .RCI Animation File
Okay, got it. I have the game myself, so I could check for a palette file.
There are a number of files that end with .COL. This is what you need.
These are 256 colour palettes, preceded with an 8 byte header for us to ignore.
Also, the images we have are actually 8-bit bitmapped 256-colour of 320x100 in size.
We need the PAL.COL files for the .RCI files
Using a good Hex editor: remove the first 8 bytes of PAL.COL and save it as PAL.COL.ACT
Using Photoshop:
1. Open a .RCI file as RAW, and specify 320x500 (the whole image of 5 frames), channels: 1 of 8-bit, headersize 0.
2. Go to Image->Mode and select Indexed colours
3. Go to Image->Mode and Color Table. There select Load Table and point to PAL.COL.ACT. Done you now have the correct colours.
This leaves you with all frames. You can cut out each frame of 320x100 yourself and store them for use.
Here's the result for WATERANI.RCI and LAVAANI.RCI
Here's my animation of WATERANI.RCI: Note how the colours match your screenshot:
There are a number of files that end with .COL. This is what you need.
These are 256 colour palettes, preceded with an 8 byte header for us to ignore.
Also, the images we have are actually 8-bit bitmapped 256-colour of 320x100 in size.
We need the PAL.COL files for the .RCI files
Using a good Hex editor: remove the first 8 bytes of PAL.COL and save it as PAL.COL.ACT
Using Photoshop:
1. Open a .RCI file as RAW, and specify 320x500 (the whole image of 5 frames), channels: 1 of 8-bit, headersize 0.
2. Go to Image->Mode and select Indexed colours
3. Go to Image->Mode and Color Table. There select Load Table and point to PAL.COL.ACT. Done you now have the correct colours.
This leaves you with all frames. You can cut out each frame of 320x100 yourself and store them for use.
Here's the result for WATERANI.RCI and LAVAANI.RCI
Here's my animation of WATERANI.RCI: Note how the colours match your screenshot:
You do not have the required permissions to view the files attached to this post.
Re: The Elder Scrolls: Arena .RCI Animation File
Awesome work and a great explanation.
Thank you very much for your help!
Thank you very much for your help!

