I'm hoping this is a quick process since most of the tools are already created, courtesy of RageZone.com site.
Anyway, here is the issue, just like some games which use GamEbryo in Nif format, which have 'embedded' textures, Cabal Online is the same. It uses EBM files which have embedded textures. There is a blender script which allows you import EBM files + Textures, but cannot export them.
WIP Paint Program for extraction (doesn't extract all the files, only a few select): http://forum.ragezone.com/f458/mr-paint ... ta-542094/
EBM Blender Importer: http://forum.ragezone.com/f458/ebm-blen ... er-449555/
Anyone could create a quick and dirty batch extractor for EBM files?If you want to modify a texture inside an EBM/ECH, just open the file in a hex editor.
Then, find the name of the texture (*.dds), place you cursor before the following "DDS |", select until the end of the file, and then click on File -> Save selection as...
(NOTE: This is how you do it in Hex Workshop, but shouldn't be much different from any other hex editor).
