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Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Get your graphics formats figures out here! Got details for others? Post here!
lordskylark
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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by lordskylark » Mon Jun 08, 2009 8:32 am

I did want to mention before you changed anything with the program...

The long 360 degree images ... those all come out the correct way.

Just the none 360 degree images are flipped/mirrored and upside down.

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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by Mr.Mouse » Mon Jun 08, 2009 12:32 pm

No, I believe those are also not right. I will check tonight.

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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by Mr.Mouse » Mon Jun 08, 2009 10:29 pm

Okay, try this version. I was right, and I should have rotated the bitmap data before creating the bmp file. Now all pictures come out right. Please show the outcome of the previous example you used to point out the misalignment!

SCROLL BELOW FOR THE RIGHT VERSION!

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Balder
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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by Balder » Mon Jun 08, 2009 11:00 pm

Great work (both disassembling and coding the tool). I thank the post cause of being interesting and helpful to lordskylark. Specially now with so many exams upon many of us!

Glad to see that there are no unsolved problems in XeNTaX :keke:

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Mr.Mouse
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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by Mr.Mouse » Tue Jun 09, 2009 5:35 am

Oops, there was an error in v0.02, here's the new one:
untgz.zip
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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by Mr.Mouse » Fri Jun 12, 2009 5:13 am

Here are most of the converted pictures from the example TGA's that were uploaded:
TE40S11C.JPG
TE40S21C.JPG
TF7EB91C.JPG
TF10S11C.JPG
TF10S21C.JPG
THMEAL1C.JPG
THMEAM1C.JPG
THMEAN1C.JPG
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mouzafc
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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by mouzafc » Mon Feb 08, 2010 9:50 pm

Hi, I'm trying to use the utility "UNTGZ" but I keep on getting the error message : "Component 'mscomctl.ocx' or one of its dependencies not correctly registered: a file is missing or invalid. I've been trying it on my brand new Windows 7 and on my old Windows XP, but I still get the message on both machines. I reaaly would like to recapture the images from this great game and maybe try to rebuild a little interactivity and some of the panos...

Thanks for your help and go on doing such a great job.

Regards,

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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by mouzafc » Mon Feb 08, 2010 10:02 pm

By the way, did you also manage to find out :
- what the raw files are and how to convert them in a usable format
- how the avi files can be converted in a more friendly format (color and sound don't play properly...)

Thanks

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Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by Mr.Mouse » Tue Feb 09, 2010 6:16 am

The error is self-explanatory. You are missing a standard windows file, or it is of a version not supported by the new WIndows 7. Try to see in Windows/system32 if it is there. If not, download it, and save it in the folder of UnTGZ. See if that works.

bmn

Re: Zork Nemesis/Zork Grand Inquisitor Image (TGA) Format

Post by bmn » Mon Aug 16, 2010 9:18 pm

mouzafc wrote:By the way, did you also manage to find out :
- what the raw files are and how to convert them in a usable format
- how the avi files can be converted in a more friendly format (color and sound don't play properly...)

Thanks
I have the same question. Additionally, I try to find out how the WAVE files are compressed.

In my German version of Zork Nemesis I have multiple IFP-files which seem to be soundfiles indeed. Some are compressed, but zwo (translated one) are normal RIFF WAVES. I believe that they are compresses also with LZSS. Later I will upload some samples.

PS:
Mr.Mouse wrote:By the way, I'm 99% sure the programmers of Zork have used this code to achieve the decompression
Cannot be. The code is (C) 2000, but Zork Nemesis (I think first Zork which had "TGZ") is released 1996.

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