Mr.Mouse: thanks, it's actually
http://darkmaster.quakedev.com/work/act14b.zip
Balder: yeah. Entirely failing to workout this format even with your STR specs, i've decided to borrow other Blood Omen files for a while till i get enough experience
Also if you can provide code it may help
Nothing special yet. I'm just pick first 256000 bytes of file and exported them to 320x800 TGA, hoping to see something. There's interesting pattern of repeating "3 black pixels" at first black frames. Nothing really informative, but may help at guessing a compression method.
I've crafted a tool that deals with most blood omen files (tiles and maps are only not discovered yet). When i finish sprites exporting i'l plan to make simple JAM exporting code (bringing what we know about it), surely i'l post sourcecode here.
Thanks for your interest!