The World Ends With You .bin Game Files (Solved)
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McCuñao
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The World Ends With You .bin Game Files (Solved)
The contents of this post was deleted because of possible forum rules violation.
Last edited by McCuñao on Mon Jun 29, 2009 7:11 pm, edited 2 times in total.
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Re: Encrypted textures in TWEWY
You know, I think you did not get rejected at all. The problem is probably that no-one has found a solution yet. This is usually the case, and especially with encrypted/compressed files of unknown origin it is a rather difficult task. So someone downloads the files, takes the time to look at it, fails to find a solution and then just waits for others to come with an answer.
Perhaps we should make it a common policy to at least acknowledge that you try to work on it and reply. So the person that asks for help knows he or she is heard.
Perhaps we should make it a common policy to at least acknowledge that you try to work on it and reply. So the person that asks for help knows he or she is heard.
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McCuñao
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Re: Encrypted textures in TWEWY
Got some new intel from this guy:
long 4 bytes = offset of each file (add with 0x20) //did not understand the comment, 0x20 is 32, header size for values 1 2 and 3 is 32. So value 4 is the start of the header for each file?
(add with 0x20 ) is mean , you need to add 0x20 to value at that offset. e.g. in file 'Grp_Tutoial.bin' at offset 0x28 has value = 0xA00000 , you need to reverse byte to 0x000000A0 then add 0x20 to that value so you 'll get 0xC0 that mean first pack file 'll locate at offset 0xC0 , so far at offset 0x2C 'll tell you that the first file has size = 0x1480 bytes. Similarly, at offset 0x30 add 0x20 to its value , 0x1520 + 0x20 = 0x1540 that means the 2nd file is locate at 0x1540
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Re: Encrypted textures in TWEWY (Solved)
Ok, so what was the solution? We can't close if we don't have the solution. 
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McCuñao
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Re: Encrypted textures in TWEWY (Solved)
This format wasn't a Graphics format, but actually a Game Archive stuff, as it was a Game Archive. Can't say anything about the solution, as it's not public yet. Sorry.
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Re: Encrypted textures in TWEWY (Solved)
Oh it's like that, is it? You come here for help and if people had given you the answer you'd be more than happy to take it for granted, while you now keep the solution secret to others? I don't like this.McCuñao wrote:This format wasn't a Graphics format, but actually a Game Archive stuff, as it was a Game Archive. Can't say anything about the solution, as it's not public yet. Sorry.
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McCuñao
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Re: Encrypted textures in TWEWY (Solved)
I'm not keeping it secret because I like to troll around, sorry, I'm keeping it secret because the team where this program belongs to has not said anything about releasing yet. I'm sure that the tool will be released to public, and I'll try to make them do so, but until then, you guys asked me a lot of patience, and I put that on, now I'm asking you the exact same thing, but on a smaller scale.
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Re: Encrypted textures in TWEWY (Solved)
As long as people don't pay us, they'll have to wait until we have time to figure out all formats. You know as well as I do that you can't expect anyone to help you out for free. And still, we do this all for free. So please don't complain.
If the others who are working on a tool want to have first release, so be it. We don't care about tools, we just want to have the format description.
If the others who are working on a tool want to have first release, so be it. We don't care about tools, we just want to have the format description.
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McCuñao
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Re: Encrypted textures in TWEWY (Solved)
I'm not the one who started complaining, but I'll try to see what can I do about it, as I just received the final tool, not the data from the creator. All the hints I currently have were already published here.

