HoMM 2 - .icn files

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Deniz Oezmen
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Post by Deniz Oezmen » Sat Aug 11, 2007 9:17 pm

Balder wrote:I didn't live in the msdos ages and never used console for advanced things.
No worries, that's the case for most people. You might want to keep an eye on it, though. It can be useful at times, especially when you need to repair your system.
Balder wrote:I'll look on that code then again and again. Furthermore, I'll read my c++ tutorials again, which I abandoned because c# was a better language for self teaching.
I don't think you need to delve into C++ too much, at least not for the ICN handling code. (I didn't take a closer look at the rest of the project, though.)
Balder wrote:I know that my knowledge on programming isn't enough to write a game nor a complex application, but I've been working on this as a kind of motivation to continue learning about programming.
That's a very good approach. Having a specific goal is much more useful than simply reading about syntax and semantics. Just keep going, you'll eventually get there ...

If you feel that C# works for you, stay with it. Once you get the hang of the general concepts, switching between different languages becomes easier anyway.
Balder wrote:As you're a professional programmer, do you recommend me to use other languages than c# or c++?
I'm not a professional, but just a hobby programmer myself. But nevertheless I'd advise you to choose a language you're comfortable with. Don't buy statements telling you that language X is in every regard superior to language Y. All of them have their advantages and their disadvantages as well as their specific fields of application they're most useful in.
Balder wrote:or maybe other graphic framework than directx more suitable for begginners?
My experience in graphical programming is limited, so I can't help you there. A general hint: Whether you choose to access DirectX or OpenGL directly or whether you choose to use a middle layer like SDL, always be sure to read the documentation and specifications.

Anyway, good luck with your projects -- and you know where to come when you have file format issues. ;-)

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