Hi,
I know that this is an old post, but I'm trying to read DKII textures (and other DKII format).
I was making your texture extractor when I found your post Rheini

.
Have you succed to read DKII Textures. Your post on gameformats.de doesn't exist anymore, can you give me informations that you found on the compression method?
Other question :
* Do you know why Creature textures are in the GUI folder?
* What is MM0, MM1 etc. MipMapping textures? Does thoses techniques exists in 1999. There seems to be MipMap for every texture, why? You don't need mipmap for Gui Texture, or maybe it is for manage different resolution?
* Do you know anything about the other DKII file formats (kmf, kcs, kwd, kld...)?
Hope you will read my post
EDIT : I found your post on KMF, it will really helps me thanks a lot!!