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Wipeout 2048 .gxt textures

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josema0890
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Wipeout 2048 .gxt textures

Post by josema0890 » Sat Mar 20, 2021 8:10 pm

Hi, I tried several tools from internet to extract image files from .gxt files but all of them aren't working (tried with noesis too), one of them (GXTConvert v08) pointed out the format the texture uses is not implemented (PVRTII4BPP)

Image

Here are some test files and the little info i found about the format.

Samples: https://drive.google.com/file/d/10PCW0S ... sp=sharing

GXTConvert used: https://github.com/xdanieldzd/GXTConvert

From this post there is a code that uses the PVRTII4BPP but i don't have idea of how can i use it with these textures :cry:

viewtopic.php?f=16&t=17095

Web talking about the gxt format

https://playstationdev.wiki/psvitadevwi ... ?title=GXT

Thanks a lot :D

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shakotay2
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Re: Wipeout 2048 .gxt textures

Post by shakotay2 » Sun Mar 21, 2021 1:15 am

gxt.png
Cool script! But I usually don't upload modified scripts from other authors. Will send you the patch tomorrow.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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