I know that the files are split somehow across the packages but haven't been able to get to grips exactly how yet.
Looking at the H file, I'm clearly seeing a header of sorts.
Code: Select all
���2���/ST/Characters/Alien/Hands/AlienA/AlienAHand_d.pngO���PerPlatformMaxResolution=1 MaxResolutionXbox360=MR_512 MaxResolutionPS3=MR_512 �–��� �������������������������������������€?��€?��€?��€?���������������€?��€?��€?��€?��€?V>€Ï=wú¶<��€?¬ñ8>qW�=ˆr£<������������������€?ÿÿ?~l>~l>��€?����
and if I dig into the files located in the F and B tocs I clearly get some visual data but can't get anything decent, even when combining the two binary files.
As an example for F
and the same for B
My assumption here is that the files in B are merely a lower resolution version, but obviously don't know for certain. Has anyone gotten evolution engine textures to work previously?