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Help to view graphics PS2

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Bokudan
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Help to view graphics PS2

Post by Bokudan » Fri Apr 10, 2020 11:36 pm

Hi guys, I've seen a python file to the Noesis tool that reads the pallete data and the texture information for a ps2 game road trip.

This opens nicely the 06.GSL file however the other files with the same structure can't open/are not completely correct. What do I need to change besides the initial sign of 0x1012,0x1040 or 0x1087? Thank you

This is the link with 3 texture sample of the game and the .py to place under noesis plugins
https://we.tl/t-SQDJ0NXYiG

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shakotay2
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Re: Help to view graphics PS2

Post by shakotay2 » Sat Apr 11, 2020 10:36 pm

Bokudan wrote:
Fri Apr 10, 2020 11:36 pm
Hi guys, I've seen a python file to the Noesis tool that reads the pallete data and the texture information for a ps2 game road trip.
Hi, and who's the creator of that script?
What do I need to change besides the initial sign of 0x1012,0x1040 or 0x1087? Thank you
Everything. Looks like SCOREA05.GSL isn't compressed as SCOREA06.GSL is (try data = rapi.imageDecodeRaw(data, imgWidth, imgHeight, "g8 r8")).

Loading ...05.GSL as raw data into IrfanView (at the left) or try Noesis (at the right side), data offset used: 112 bytes:
.
SCOREA05-GSL.jpg
(You need to care for the palette, of course.)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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