The rules have been updated, read them now: Rules!

Sid Meier's Alpha Centauri : Caviar voxels converter-exporter

Get your graphics formats figures out here! Got details for others? Post here!
Post Reply
mmmniple
ultra-n00b
Posts: 2
Joined: Mon Mar 30, 2020 12:13 pm

Sid Meier's Alpha Centauri : Caviar voxels converter-exporter

Post by mmmniple » Tue Mar 31, 2020 12:13 pm

Hello,i would love could create new models for this game and export the one created if it would be possible .
it use and old technology called caviar voxel which run on underpower computer (486) before the 3d video card could render polygons.

There have been several attempts to reverse enginer the format but sadly none was succesfull.
The most advanced was :

http://alphacentauri2.info/wiki/Caviar

I attach several files : the viewers (it could be seen with a netscape pluggin and with an independent program) , and older version of the file format than sadly is no compatible with the latest and the models from the game and the demos.

if someone could create a pluggin for exporting from any 3d program on this file format there would be wonderfull ,if it were posible open source for be able to finish the format specs (The original used 3dstudio max 4 but it is imposible found it)

Note: some .cvr files only contain animation, not geometry

A viewer the company create as a demo which was included on several cd of magazines of the era
CVRPLAY.rar
Netscape navigator +pluggin for seing the models

https://www.mediafire.com/file/5ttsq9ys ... e.rar/file

Demo models:

https://www.mediafire.com/file/ffrnlam5 ... s.rar/file

Smac models:

https://www.mediafire.com/file/wuxm1sn0 ... ar.7z/file

A older version of the viewer and the format.I have tried use the included models with the other but i was no succesfull

https://www.mediafire.com/file/h3xauyks ... r.rar/file

A lot of Thanks
You do not have the required permissions to view the files attached to this post.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3326
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 908 times
Been thanked: 1819 times

Re: Sid Meier's Alpha Centauri : Caviar voxels converter-exporter

Post by shakotay2 » Wed Apr 01, 2020 10:13 am

mmmniple wrote:
Tue Mar 31, 2020 12:13 pm
Hello,i would love could create new models for this game and export the one created
Hello,
"create new models", yeah. I'd prefer doing it step by step.
if someone could create a pluggin for exporting from any 3d program on this file format there would be wonderfull
yeah, wunderful.
(Chances are low, imho, especially for new models.)

Using the scripts the wiki linked to from https://github.com/uaEquals42/CVR-Colorizer
lead to this result (left side of pic) - not too nice compared to the real model (right side):
.
goblin-cvr.png
(some changes in the output file were required)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

mmmniple
ultra-n00b
Posts: 2
Joined: Mon Mar 30, 2020 12:13 pm

Re: Sid Meier's Alpha Centauri : Caviar voxels converter-exporter

Post by mmmniple » Mon Mar 15, 2021 12:52 pm

Hi, sadly this tool only allow change the color.

They also port it to java.

Sadly, they are no enough knowledge about the format to export an object to this format (the models we could found were exported from 3d studio with a pluggin which is no available).

It would be wonderful could have a similar script for blender, as example as it is imposible today to find the original script.

Post Reply