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Puss in Boots (Xbox 360) Textures

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akderebur
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Puss in Boots (Xbox 360) Textures

Post by akderebur » Sat Mar 21, 2020 12:11 pm

Hi. I am looking at some textures from this xbox 360 game. Extensionless files are the headers and files with ".data" contain the actual image data. Color textures "_c" seem to be DXT1 but they are not coming out perfect. There are some artifacts. I don't know if this is a xbox thing, or something else. I hope someone with more experience can help with it. Samples are attached to the post.

This is what I got with TextureFinder :

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Acewell
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Re: Puss in Boots (Xbox 360) Textures

Post by Acewell » Sat Mar 21, 2020 7:18 pm

artifacts are shown in texture finder because X360 images are big endian. :D

akderebur
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Re: Puss in Boots (Xbox 360) Textures

Post by akderebur » Sat Mar 21, 2020 8:25 pm

Acewell wrote:
Sat Mar 21, 2020 7:18 pm
artifacts are shown in texture finder because X360 images are big endian. :D
Oh yeah, makes perfect sense :D Should have thought of that. I can just make a quick script for Noesis I guess. Thanks a lot.

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Re: Puss in Boots (Xbox 360) Textures

Post by Acewell » Mon Mar 23, 2020 5:59 am

here is a quick Noesis python script based on the small sample size. :D
tex_PussInBoots_X360_data.zip
supports big endian dxt1 and dxt5, top level mip only.
open the *.data file and the script will find the extensionless header file if
they are next to each other.
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