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HELP with Switch Textures (*.dds, *.png, *.tga)
Posted: Tue Feb 25, 2020 1:23 am
by Kva3imoda
I have textures from the console Torchlight 2 game.
Textures example:
https://yadi.sk/d/uMjQmMvBFyx2xA
Switch textures have "_" sign in titles, unsigned - original PC textures.
But I don’t understand how to convert this to the usual format.
ScarletConvert-v123 gives me this:
I believe that daemon1's
"Raw texture cooker" can help me, but I don’t know how to work with patterns and how to find the right settings.

Re: HELP with Switch Textures (*.dds, *.png, *.tga)
Posted: Tue Feb 25, 2020 6:11 am
by Kva3imoda
If this helps, here 8*4 pixel blocks are laid out this way:

Re: HELP with Switch Textures (*.dds, *.png, *.tga)
Posted: Wed Feb 26, 2020 1:27 am
by Kva3imoda
More detailed scheme:
It's time to get into a hex-editor
Re: HELP with Switch Textures (*.dds, *.png, *.tga)
Posted: Wed Feb 26, 2020 4:33 am
by Kva3imoda
Ok, I think I understand how this "Raw texture cooker" works.
The main problem is that I did not understand what
offset means until I looked at the file structure in hex- editor.
Re: HELP with Switch Textures (*.dds, *.png, *.tga)
Posted: Wed Feb 26, 2020 4:50 am
by Kva3imoda
Ок, everything seems to work out for me. Still have questions with tga files.
Thanks to everyone who read.

Many thanks to @daemon1 for
"Raw texture cooker" utility.
Re: HELP with Switch Textures (*.dds, *.png, *.tga)
Posted: Thu Feb 27, 2020 1:17 am
by Kva3imoda
If it helps someone else, that's how I chose the Offset.
As I understand it, for *.dds you need "BC"-options, for *.png,*.tga - something like "b8g8r8a8"-options or similar. I understand that every problem is individual, but in my case it works.
Of course, I don’t know what all these options mean and how these work, but maybe this information will help someone find the right solution in the future.
