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HELP with Switch Textures (*.dds, *.png, *.tga)

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Kva3imoda
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HELP with Switch Textures (*.dds, *.png, *.tga)

Post by Kva3imoda » Tue Feb 25, 2020 1:23 am

I have textures from the console Torchlight 2 game.

Textures example: https://yadi.sk/d/uMjQmMvBFyx2xA
Switch textures have "_" sign in titles, unsigned - original PC textures.

But I don’t understand how to convert this to the usual format.

ScarletConvert-v123 gives me this:
Image

I believe that daemon1's "Raw texture cooker" can help me, but I don’t know how to work with patterns and how to find the right settings. :[
Last edited by Kva3imoda on Wed Feb 26, 2020 5:34 am, edited 1 time in total.

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Re: HELP with Switch Textures (*.dds, *.png, *.tga)

Post by Kva3imoda » Tue Feb 25, 2020 6:11 am

If this helps, here 8*4 pixel blocks are laid out this way:

Image

Image

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Re: HELP with Switch Textures (*.dds, *.png, *.tga)

Post by Kva3imoda » Wed Feb 26, 2020 1:27 am

More detailed scheme:

Image

It's time to get into a hex-editor

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Re: HELP with Switch Textures (*.dds, *.png, *.tga)

Post by Kva3imoda » Wed Feb 26, 2020 4:33 am

Ok, I think I understand how this "Raw texture cooker" works. 8)

Image

The main problem is that I did not understand what offset means until I looked at the file structure in hex- editor.

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Re: HELP with Switch Textures (*.dds, *.png, *.tga)

Post by Kva3imoda » Wed Feb 26, 2020 4:50 am

Image

Ок, everything seems to work out for me. Still have questions with tga files.
Thanks to everyone who read. :) Many thanks to @daemon1 for "Raw texture cooker" utility.

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Re: HELP with Switch Textures (*.dds, *.png, *.tga)

Post by Kva3imoda » Thu Feb 27, 2020 1:17 am

If it helps someone else, that's how I chose the Offset.

Image

As I understand it, for *.dds you need "BC"-options, for *.png,*.tga - something like "b8g8r8a8"-options or similar. I understand that every problem is individual, but in my case it works.

Image

Of course, I don’t know what all these options mean and how these work, but maybe this information will help someone find the right solution in the future. :)

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