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[REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Posted: Sun Jan 05, 2020 1:06 am
by Habanero
I was wondering if anyone would be able to help me convert these images, or if any progress has been made. I bought an old Japanese RPG called Vampire Hurts that I might be interested in translating. First thing first is breaking open the files inside!
Some reading:
https://forums.penny-arcade.com/discuss ... efeated-me
viewtopic.php?f=18&t=1369&p=9550&hilit=pict#p9550 (I tried the converter posted here and it just resulted in "ERROR"
Images:
http://www.mediafire.com/file/lowxmhnh5ywrmug/bmp.zip
If anyone can assist me with this, I would greatly appreciate it. Thank you.
Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Posted: Mon Jan 06, 2020 10:06 pm
by Acewell
i don't think these pic samples are apple formats, just typical paletted/non-paletted rgb images with pic extension.

Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Posted: Fri Jan 10, 2020 6:25 am
by Habanero
Acewell wrote: ↑Mon Jan 06, 2020 10:06 pm
i don't think these pic samples are apple formats, just typical paletted/non-paletted rgb images with pic extension.
Ahh, okay. How would I go about viewing/converting the images though? Renaming the extension to jpg, png, or bmp didn't work. I tried Manifold Viewer since it's what popped up when I googled how to open palette files, and that didn't work either.
Vampire Hurts (*.pic)
Posted: Wed Jan 15, 2020 8:55 am
by Acewell
here is Noesis python script to open pic files from this game.
tex_VampireHurts_pic.zip
Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Posted: Thu Jan 16, 2020 9:57 am
by Habanero
Thank you! That takes care of the images. Now all that seems to be left are
the .dat files.
Is there a way to preserve the transparency when importing into Noesis, though? The transparency has been replaced with a black background.
Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Posted: Fri Jan 17, 2020 1:10 am
by Acewell
Habanero wrote: ↑Thu Jan 16, 2020 9:57 am
Is there a way to preserve the transparency when importing into Noesis, though? The transparency has been replaced with a black background.
i'm pretty sure any image meant to have transparency in this game is accompanied
by a file of the same name also with _a in the file name to denote "alpha" and is likely
combined and rendered by the game at runtime, for example:
v_up_ela.pic
v_up_ela_a.pic