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Ridge Racer (PS Vita) GIDX

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Nega
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Ridge Racer (PS Vita) GIDX

Post by Nega » Tue Jul 30, 2019 6:48 pm

Currently working on Ridge Racer Vita models, and unfortunately have come to a halt with the textures. I believe I have come across them as they're right next to the model data, but I can't seem to figure out what format this is. I should note these were acquired through a RAM dump.

A few things I have been able to determine however...

At 0x14, there's what seems to be texture width and height, and at 0x00 is the file size.

Can anyone help me with this format please? Much appreciated.
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Acewell
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Re: Ridge Racer (PS Vita) GIDX

Post by Acewell » Wed Jul 31, 2019 7:17 am

this Noesis python script will open your 2 samples. :D
tex_RidgeRacer_PSVita_tex.zip
supports morton swizzled dxt5.
you must give the samples the tex extension.
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Nega
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Re: Ridge Racer (PS Vita) GIDX

Post by Nega » Wed Jul 31, 2019 7:51 pm

Thank you so much Acewell! This is working great, much appreciated!

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