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[Half Solved]r16g16_unorm Color Problem

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timeman
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[Half Solved]r16g16_unorm Color Problem

Post by timeman » Sun Jun 23, 2019 8:27 am

Hello!
03701.bin
Image

That's what i get from 03701.bin, I realllly don't konw about graphic format....
I used Rawtexture get the image

Image

I've tried many graphic type, r16g16_unorm is the best, as a result.
But the color is not right.

Another type of image like this.
00252.bin
Size, filesize, offset set as above
Rawtexture: 1280x720 0x80 r16g16_unorm, it's worked like above read.

Question1:
So, Would anyone tell me why and How to deal with these format images

This is another package, maybe compressed, i have no idea about this file
unknown.bin

Question2:
Would anyone tell me, what this is and how to extract it!


Any help will be greatly appreciated!!! Thank you first of all...
Last edited by timeman on Sun Jun 30, 2019 1:03 am, edited 1 time in total.

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aspadm
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Re: r16g16_unorm Color Problem

Post by aspadm » Sun Jun 23, 2019 8:51 pm

timeman wrote:
Sun Jun 23, 2019 8:27 am

I've tried many graphic type, r16g16_unorm is the best, as a result.
But the color is not right.
Looks like this is just ARGB32 packing. Not sure, is this tools supports it.
Image

timeman
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Re: r16g16_unorm Color Problem

Post by timeman » Mon Jun 24, 2019 1:58 am

aspadm wrote:
Sun Jun 23, 2019 8:51 pm
timeman wrote:
Sun Jun 23, 2019 8:27 am

I've tried many graphic type, r16g16_unorm is the best, as a result.
But the color is not right.
Looks like this is just ARGB32 packing. Not sure, is this tools supports it.
Image
Thank your reply!
no this option.
Would you tell me how to batch these format???

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Acewell
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Re: r16g16_unorm Color Problem

Post by Acewell » Mon Jun 24, 2019 7:42 am

what is the full game name and platform from which the samples came?

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Re: r16g16_unorm Color Problem

Post by timeman » Mon Jun 24, 2019 11:29 am

Acewell wrote:
Mon Jun 24, 2019 7:42 am
what is the full game name and platform from which the samples came?
ps3 super robot wars z jiokuhen \ face \ folder
most of the archives are the same structure.
So, help me .plz acewell!!! thank you :)

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[PS3] Super Robot Wars Z Jigoku hen (.bin)

Post by Acewell » Tue Jun 25, 2019 8:08 am

okay here is Noesis python script to open your 2 samples. :D
tex_SuperRobotWarsZJigokuhen_PS3_bin.zip
supports argb8888, top level mip only
You do not have the required permissions to view the files attached to this post.

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Re: [PS3] Super Robot Wars Z Jigoku hen (.bin)

Post by timeman » Tue Jun 25, 2019 9:16 am

Acewell wrote:
Tue Jun 25, 2019 8:08 am
okay here is Noesis python script to open your 2 samples. :D
tex_SuperRobotWarsZJigokuhen_PS3_bin.zip
supports argb8888, top level mip only
Thank you so so much acewell, it did a great work!
in Line 12, if bs.readBytes(4) != b'\x01\x05\x00\x00': return 0
if I comment this line, it still work for some other file. :)
Like this file,
Image
Thank you for your great job.

if you have time,
Would you like to tell me something about unknown.bin?

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