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Sherlock Holmes *.tex files XBOX360

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cockafej
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Sherlock Holmes *.tex files XBOX360

Post by cockafej » Wed Apr 03, 2019 7:00 am

Hi,

Could someone help me?
I need a tool for tex files of Sherlock Holmes - Jack the ripper X360 game.
Tex to dds or png or jpg
and after modify, reconvert back to tex.

Sample tex files are here:
https://www80.zippyshare.com/v/eQqxA3FF/file.html

Thank you

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Acewell
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Re: Sherlock Holmes *.tex files XBOX360

Post by Acewell » Wed Apr 03, 2019 8:56 am

cockafej wrote:
Wed Apr 03, 2019 7:00 am
...Tex to dds or png or jpg....
well here is Noesis python script to get you that far since modding is not my area. :D
*script updated May 20, 2019*
tex_SherlockHolmes_X360_tex.zip
supports dxt1, dxt5 and rgba8888
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Last edited by Acewell on Mon May 20, 2019 9:53 am, edited 1 time in total.

cockafej
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Re: Sherlock Holmes *.tex files XBOX360

Post by cockafej » Wed Apr 03, 2019 1:21 pm

Thank you! :-)

The export to tga is perfect, but able to import this script back to tex?

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Re: Sherlock Holmes *.tex files XBOX360

Post by Beedy » Wed Apr 10, 2019 8:53 am

You can use NFS Shift Xtx to Tga to convert .tex to .tga. Then use .rdf file which is configured by xtx to tga.exe and Bundler.exe from Xbox 360 xdk to convert .tga to .xpr.

Drag rdf to bundler.exe -> copy texture data from created xpr from offset 0x80c with hex editor and paste it to .tex file (texture data starts from offset 0x34)

NFS Shift Xtx to Tga:
http://veegie.com/tilfeldig/fotografier ... TO_TGA.exe

Bundler.exe:
Just google it, I haven't permission to share it.

cockafej
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Re: Sherlock Holmes *.tex files XBOX360

Post by cockafej » Wed Apr 10, 2019 3:36 pm

Thank you, Beedy! :-)

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