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PS2 Castlevania Curse of Darkness Image Format

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Z3R0X
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PS2 Castlevania Curse of Darkness Image Format

Post by Z3R0X » Mon Mar 18, 2019 5:24 pm

Hello, I don't have much experience in PS2 graphic formats but I manage to get this form the game, is inside a big BIN file.
I can see it, but not quite well in Tile Molester with 32bpp but the palette is wrong.
Here is the sample:
http://www.mediafire.com/file/d97pckra8 ... wImage.bin
Is the Red Konami logo.
Thank you.

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Acewell
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[PS2] Castlevania: Curse of Darkness (.bin)

Post by Acewell » Tue Mar 19, 2019 12:41 am

this Noesis python script will open your one bin sample. :D
tex_CastlevaniaCurseofDarkness_PS2_bin.zip
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Z3R0X
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Re: [PS2] Castlevania: Curse of Darkness (.bin)

Post by Z3R0X » Tue Mar 19, 2019 11:21 am

Acewell wrote:
Tue Mar 19, 2019 12:41 am
this Noesis python script will open your one bin sample. :D
tex_CastlevaniaCurseofDarkness_PS2_bin.zip
Thank you so much for the script, it looks perfect, now I need to study how it works in order to replace textures and read them correctly, I'm making a bestiary editor for the game, that is why I'm looking at how the game store images, good thing that the data is uncompressed, Konami love to use compression most of the time.

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