Page 1 of 1

Slave Zero texture files .tex

Posted: Wed Jan 09, 2019 10:11 pm
by Radu13
I am trying to open and edit the texture files from a 1999 game: slave zero
Tried several programs without luck, any suggestions?

Example below:
https://drive.google.com/file/d/1Px9Smv ... 2Y0Lb/view

Re: Slave Zero texture files .tex

Posted: Wed Jan 09, 2019 11:34 pm
by Acewell
with TextureFinder 128x128 rgba5551 looks good, image data starts at 0x10. :D
a_Slave0_live_Torso.png
need more and variety of samples to make a script.

Re: Slave Zero texture files .tex

Posted: Thu Jan 10, 2019 10:43 am
by Radu13
Acewell wrote:with TextureFinder 128x128 rgba5551 looks good, image data starts at 0x10. :D
a_Slave0_live_Torso.png
need more and variety of samples to make a script.
Thank you, i uploaded the entire texture folder for more examples.

https://drive.google.com/drive/folders/ ... sp=sharing

Hopefully you shoud be able to create a working script!

Re: Slave Zero texture files .tex

Posted: Sat Jan 12, 2019 3:12 am
by Acewell
okay here is Noesis python script to open all tex samples of this game. :D
tex_SLaveZero_tex.zip
supports 8bit alpha(?), rgba8888 and rgba5551

this script will conflict with other scripts that also open tex files that don't have proper
type checking, you will have to move those out of the plugins folder while using this one.

Re: Slave Zero texture files .tex

Posted: Sat Jan 12, 2019 11:00 am
by Radu13
Acewell wrote:okay here is Noesis python script to open all tex samples of this game. :D
tex_SLaveZero_tex.zip
supports 8bit alpha(?), rgba8888 and rgba5551

this script will conflict with other scripts that also open tex files that don't have proper
type checking, you will have to move those out of the plugins folder while using this one.
Good job, so this script works with a program called Noesis?

Re: Slave Zero texture files .tex

Posted: Sun Jan 13, 2019 12:24 am
by Acewell
Radu13 wrote: so this script works with a program called Noesis?
yes, the link to Noesis is in my signature. :)

Re: Slave Zero texture files .tex

Posted: Sun Jun 28, 2020 8:54 am
by Strangways
I played the demo version of Slave Zero back in the day, and one of the things I enjoyed was the anime/Evangelion billboard images. When I finally got the full version, I was quite surprised to find that those textures had been replaced!
Thanks to this forum post, I went digging through the demo and full version .tex files. There are a number of minor changes: Some scaffold textures are darker or have an added light. The Klieg, Otto, and Vitriol billboards where either made brighter or dirtied up. s_sign_dragon_B is the "Tristan" sign and has the words "Amber Ale" at the bottom. s_sky_mission15.tex has a red clouds on the bottom, rather than being all black. The loading screen is different, showing Slave Zero standing still rather than shooting. The menu font is different, being textured and harder to read. s_signage_girl has a vignette added. There were 50 textures that were slightly, changed, but they were not all that interesting.

The completely swapped textures are the most interesting ones, and they are in the attached image. Clearly there were some copyright and adult content issues in a few!
SZtextures.jpg

Re: Slave Zero texture files .tex

Posted: Sun Jun 28, 2020 8:57 am
by Strangways
If anyone would like to add these textures from the demo back into their full game, they are in the attached zip file. Simply unzip all the .tex files from the game's textures.zip file, replace any of the .tex files where you'd prefer to have the ones from the demo, and create a new textures.zip file with all of the .tex files together.

Re: Slave Zero texture files .tex

Posted: Sun Jun 28, 2020 8:40 pm
by Dinoguy1000
If you're interested at all in wiki editing, The Cutting Room Floor would welcome this information. :)