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Slave Zero texture files .tex

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Radu13
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Slave Zero texture files .tex

Post by Radu13 » Wed Jan 09, 2019 10:11 pm

I am trying to open and edit the texture files from a 1999 game: slave zero
Tried several programs without luck, any suggestions?

Example below:
https://drive.google.com/file/d/1Px9Smv ... 2Y0Lb/view

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Acewell
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Re: Slave Zero texture files .tex

Post by Acewell » Wed Jan 09, 2019 11:34 pm

with TextureFinder 128x128 rgba5551 looks good, image data starts at 0x10. :D
a_Slave0_live_Torso.png
need more and variety of samples to make a script.
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Re: Slave Zero texture files .tex

Post by Radu13 » Thu Jan 10, 2019 10:43 am

Acewell wrote:with TextureFinder 128x128 rgba5551 looks good, image data starts at 0x10. :D
a_Slave0_live_Torso.png
need more and variety of samples to make a script.
Thank you, i uploaded the entire texture folder for more examples.

https://drive.google.com/drive/folders/ ... sp=sharing

Hopefully you shoud be able to create a working script!

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Acewell
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Re: Slave Zero texture files .tex

Post by Acewell » Sat Jan 12, 2019 3:12 am

okay here is Noesis python script to open all tex samples of this game. :D
tex_SLaveZero_tex.zip
supports 8bit alpha(?), rgba8888 and rgba5551

this script will conflict with other scripts that also open tex files that don't have proper
type checking, you will have to move those out of the plugins folder while using this one.
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Re: Slave Zero texture files .tex

Post by Radu13 » Sat Jan 12, 2019 11:00 am

Acewell wrote:okay here is Noesis python script to open all tex samples of this game. :D
tex_SLaveZero_tex.zip
supports 8bit alpha(?), rgba8888 and rgba5551

this script will conflict with other scripts that also open tex files that don't have proper
type checking, you will have to move those out of the plugins folder while using this one.
Good job, so this script works with a program called Noesis?

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Re: Slave Zero texture files .tex

Post by Acewell » Sun Jan 13, 2019 12:24 am

Radu13 wrote: so this script works with a program called Noesis?
yes, the link to Noesis is in my signature. :)

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Re: Slave Zero texture files .tex

Post by Strangways » Sun Jun 28, 2020 8:54 am

I played the demo version of Slave Zero back in the day, and one of the things I enjoyed was the anime/Evangelion billboard images. When I finally got the full version, I was quite surprised to find that those textures had been replaced!
Thanks to this forum post, I went digging through the demo and full version .tex files. There are a number of minor changes: Some scaffold textures are darker or have an added light. The Klieg, Otto, and Vitriol billboards where either made brighter or dirtied up. s_sign_dragon_B is the "Tristan" sign and has the words "Amber Ale" at the bottom. s_sky_mission15.tex has a red clouds on the bottom, rather than being all black. The loading screen is different, showing Slave Zero standing still rather than shooting. The menu font is different, being textured and harder to read. s_signage_girl has a vignette added. There were 50 textures that were slightly, changed, but they were not all that interesting.

The completely swapped textures are the most interesting ones, and they are in the attached image. Clearly there were some copyright and adult content issues in a few!
SZtextures.jpg
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Re: Slave Zero texture files .tex

Post by Strangways » Sun Jun 28, 2020 8:57 am

If anyone would like to add these textures from the demo back into their full game, they are in the attached zip file. Simply unzip all the .tex files from the game's textures.zip file, replace any of the .tex files where you'd prefer to have the ones from the demo, and create a new textures.zip file with all of the .tex files together.
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Re: Slave Zero texture files .tex

Post by Dinoguy1000 » Sun Jun 28, 2020 8:40 pm

If you're interested at all in wiki editing, The Cutting Room Floor would welcome this information. :)
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