DFF Opera Omnia Graphic File

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DFF Opera Omnia Graphic File

Post by flay » Sun Dec 16, 2018 12:31 pm

Help :urg:
How to open the g1t files with Noesis? I tried to open it with KaizokuMusou3, Atelier Firis, Attack on Titan script but it just gave an error.

These are the files after I extract with quickbms.
http://www.mediafire.com/file/n7gzfc19q ... 4.g1t/file
http://www.mediafire.com/file/elhl1199i ... 1.g1t/file

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Re: DFF Opera Omnia Graphic File

Post by Acewell » Sun Dec 16, 2018 12:45 pm

my "Dissidia Opera Omnia" Noesis python script here opens your samples. :D
viewtopic.php?p=137208#p137208

i guess i should rename it "Dissidia Final Fantasy: Opera Omnia" :D

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Re: DFF Opera Omnia Graphic File

Post by flay » Sun Dec 16, 2018 2:04 pm

Acewell wrote:my "Dissidia Opera Omnia" Noesis python script here opens your samples. :D
viewtopic.php?p=137208#p137208

i guess i should rename it "Dissidia Final Fantasy: Opera Omnia" :D
Oh, wow. Thank you sooooo much. :]

I can't open this g1t https://www.mediafire.com/file/4w9tdca0 ... 3.rar/file

Now, I want to view the 3D model but got an error :whmm:

I include all the files, that's all I have for the same character code. Is it possible to open the model with Noesis?
http://www.mediafire.com/file/n18k1wb1n ... 0.rar/file

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Re: DFF Opera Omnia Graphic File

Post by Acewell » Mon Dec 17, 2018 5:55 am

okay i updated the Noesis python script here to support your rgb565 sample :D
viewtopic.php?p=137208#p137208

i don't deal with the models, you have to create new thread in 3d model section.

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Re: DFF Opera Omnia Graphic File

Post by flay » Mon Dec 17, 2018 6:07 pm

Acewell wrote:
okay i updated the Noesis python script here to support your rgb565 sample :D
viewtopic.php?p=137208#p137208

i don't deal with the models, you have to create new thread in 3d model section.
Thank you so much. You're awesome :)

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Re: DFF Opera Omnia Graphic File

Post by flay » Wed Dec 19, 2018 8:52 pm

Sorry to bother you again, I can't view this g1t. Looks like a texture? Can't even get the correct colors after extract.

https://www.mediafire.com/file/3won5ea2 ... x.rar/file
https://www.mediafire.com/file/uo4f6unz ... e.rar/file

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Re: DFF Opera Omnia Graphic File

Post by Acewell » Thu Dec 20, 2018 7:46 am

those are etc1 compressed and are not supported directly by Noesis except by using 3rd party tools. :(
you will have to use PVRTexTool to convert the image data to usable formats until i work out solution.

your CT_0005.g1t sample contains 1 256x256 image in 2 parts
first part is the rgb data then the alpha data

your CT_011401.g1t sample contains 3 512x512 images each in 2 parts
image 1:
rgb data
alpha data

image2:
rgb data
alpha data

image3:
rgb data
alpha data

the offsets in the header don't make sense to me though. :?

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Re: DFF Opera Omnia Graphic File

Post by flay » Thu Dec 20, 2018 1:14 pm

Acewell wrote:those are etc1 compressed and are not supported directly by Noesis except by using 3rd party tools. :(
you will have to use PVRTexTool to convert the image data to usable formats until i work out solution.

your CT_0005.g1t sample contains 1 256x256 image in 2 parts
first part is the rgb data then the alpha data

your CT_011401.g1t sample contains 3 512x512 images each in 2 parts
image 1:
rgb data
alpha data

image2:
rgb data
alpha data

image3:
rgb data
alpha data

the offsets in the header don't make sense to me though. :?
I don't understand too :]

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Re: DFF Opera Omnia Graphic File

Post by flay » Fri Dec 21, 2018 7:22 pm


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Re: DFF Opera Omnia Graphic File

Post by Acewell » Fri Dec 21, 2018 10:13 pm

more of the same, all etc1
fld.g1t has one 2048x2048 image
stch.g1t has one 256x256 image
stchr.g1t has one 256x256 image

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Re: DFF Opera Omnia Graphic File

Post by flay » Sat Dec 22, 2018 1:24 pm


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Re: DFF Opera Omnia Graphic File

Post by kinlyki » Tue Jan 01, 2019 8:50 am

Can you display what textures have you managed to rip so far?

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Re: DFF Opera Omnia Graphic File

Post by Acewell » Thu Jan 17, 2019 7:06 am

you will have to use PVRTexTool to convert the image data to usable formats until i work out solution.
okay solution found, download the updated script and the PVRTEXTool4Noesis.zip here :D
viewtopic.php?f=18&t=17558&p=137208#p137208
follow the instructions in the post.

i think i'm done with this script now, it worked on all samples i tried except one,
your CT_011401.g1t sample contains 3 images but the second one is missing a header
and this throws off the stored offset of the third one. nothing i can do with it script
wise because it breaks the structure and i see no flags indicating any of this. :]

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Re: DFF Opera Omnia Graphic File

Post by flay » Wed Jan 23, 2019 9:45 pm

kinlyki wrote:Can you display what textures have you managed to rip so far?
This for example...But I don't understand to apply the textures to the model..... :(
You do not have the required permissions to view the files attached to this post.

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Re: DFF Opera Omnia Graphic File

Post by kinlyki » Sun Jan 27, 2019 2:00 pm

flay wrote:
kinlyki wrote:Can you display what textures have you managed to rip so far?
This for example...But I don't understand to apply the textures to the model..... :(
I can't even find the character and weapon textures. Are they actually in the apk? Or is there something else I am missing.

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