[HELP] Hellboy: Science Of Evil XBOX 360 .TEX

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Ecelon
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[HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by Ecelon » Sun Nov 11, 2018 9:22 am

I was hoping someon could update Acewell's NOESIS texture plugin( LOCATED HERE ) too include XBOX 360 .TEX support. I just came across this thread, and hoped it would work for 360 as well. The models show up in Noesis properly, but the textures don't. I've uploaded all 360 player textures too: https://drive.google.com/open?id=1QZn9p ... Sj52sO-j6J as well as the original Noesis plugin( 1_tex_HellboyScienceofEvil_PS3_tex ). Thanks in advance to Acewell, for both these awesome plugins( model / textures ) and thanks in advance to anyone who can quickly update it. :)

Regards, Ecelon;

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Acewell
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Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by Acewell » Tue Nov 13, 2018 8:57 am

here is updated Noesis python script to also support the X360 game samples you provided :D
tex_HellboyScienceofEvil_X360_PS3_tex.zip
supports dxt1, dxt5 and dxt1 packed normal map textures
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Ecelon
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Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by Ecelon » Wed Nov 14, 2018 8:29 am

Acewell wrote:here is updated Noesis python script to also support the X360 game samples you provided :D
tex_HellboyScienceofEvil_X360_PS3_tex.zip
supports dxt1, dxt5 and dxt1 packed normal map textures
Thanks so much for this Acewell, and all your awesome contributions to the Model ripping scene mate. :)

KennethCampbell
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Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by KennethCampbell » Tue Nov 27, 2018 8:52 am

It is similar problem where I am also stuck but many times it happened that there may be a problem in the hardware part.

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