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[HELP] Hellboy: Science Of Evil XBOX 360 .TEX

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Ecelon
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[HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by Ecelon »

I was hoping someon could update Acewell's NOESIS texture plugin( LOCATED HERE ) too include XBOX 360 .TEX support. I just came across this thread, and hoped it would work for 360 as well. The models show up in Noesis properly, but the textures don't. I've uploaded all 360 player textures too: https://drive.google.com/open?id=1QZn9p ... Sj52sO-j6J as well as the original Noesis plugin( 1_tex_HellboyScienceofEvil_PS3_tex ). Thanks in advance to Acewell, for both these awesome plugins( model / textures ) and thanks in advance to anyone who can quickly update it. :)

Regards, Ecelon;
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Acewell
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Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by Acewell »

here is updated Noesis python script to also support the X360 game samples you provided :D
tex_HellboyScienceofEvil_X360_PS3_tex.zip
supports dxt1, dxt5 and dxt1 packed normal map textures
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Ecelon
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Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by Ecelon »

Acewell wrote:here is updated Noesis python script to also support the X360 game samples you provided :D
tex_HellboyScienceofEvil_X360_PS3_tex.zip
supports dxt1, dxt5 and dxt1 packed normal map textures
Thanks so much for this Acewell, and all your awesome contributions to the Model ripping scene mate. :)
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KennethCampbell
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Re: [HELP] Hellboy: Science Of Evil XBOX 360 .TEX

Post by KennethCampbell »

It is similar problem where I am also stuck but many times it happened that there may be a problem in the hardware part.
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