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uncompiled .RGB File from N64 game sourcecode

Get your graphics formats figures out here! Got details for others? Post here!
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ratonmalo
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uncompiled .RGB File from N64 game sourcecode

Post by ratonmalo » Fri Oct 26, 2018 1:53 am

Hi guys, I having a hard time trying to open this image format.
.RGB suppose to be a SGI Image Format based in this site info.
http://paulbourke.net/dataformats/sgirgb/

I found a plugin for Photoshop but seems don't work.
http://www.telegraphics.com.au/sw/produ ... #sgiformat

Anybody have experience opening this format?
Thanks

Sample File1
https://drive.google.com/file/d/1Zdfid_ ... sp=sharing

Sample File2
https://drive.google.com/file/d/1Smxucw ... sp=sharing

Gh0stBlade
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Re: uncompiled .RGB File from N64 game sourcecode

Post by Gh0stBlade » Fri Oct 26, 2018 2:10 pm

Don't look like image files to me nor the sgi format
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ratonmalo
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Re: uncompiled .RGB File from N64 game sourcecode

Post by ratonmalo » Sat Oct 27, 2018 7:15 am

I found some data here

http://n64.icequake.net/doc/n64intro/ka ... /9-38.html

mksprite, mksprite32, and mkisprite - Convert RGB file to the sprite data structure of the C language.

and here but no idea how to execute it.

http://n64devkit.square7.ch/n64man/tool/mksprite32.htm

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