Neighbours From Hell TGA

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Zekfad
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Neighbours From Hell TGA

Post by Zekfad » Sat Jun 16, 2018 3:55 pm

Hello, I'm trying to make some adjustments to game textures and I have 1 issue:
I don't know how to convert game TGA to Photoshop readable format and back to game format.

I found that:
Animations have this format:
16 bit, 4A4R4G4B
The backgrounds have this format:
16 bit, 5B, 6G, 5R
-- Original post

Is there any converters for it?
Best Regards,
Yaroslav

episoder
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Re: Neighbours From Hell TGA

Post by episoder » Sat Jun 16, 2018 5:10 pm

If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho. :wink:
I don't rip for private requests. Ask in the forum or forget about it. :]

Zekfad
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Re: Neighbours From Hell TGA

Post by Zekfad » Sat Jun 16, 2018 5:39 pm

episoder wrote:If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho. :wink:
Yeah, sure, here some textures and parts of animation (extracted from game data):
SampleTextures.7z
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Best Regards,
Yaroslav

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Re: Neighbours From Hell TGA

Post by Acewell » Sun Jul 22, 2018 9:31 am

i don't know if episoder is coming back with something but
this Noesis python script will open your samples :D
tex_NeighboursFromHell_tga.zip
supports bgra4444
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Zekfad
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Re: Neighbours From Hell TGA

Post by Zekfad » Sun Jul 22, 2018 2:25 pm

AceWell wrote:i don't know if episoder is coming back with something but
this Noesis python script will open your samples :D
supports bgra4444
Thanks!
It's make possible to export to normal format, but what about export as NFH tga?
Best Regards,
Yaroslav

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Re: Neighbours From Hell TGA

Post by Zekfad » Sun Jul 22, 2018 4:26 pm

And I made some improvements in your script, now it detects the mode ("b4 g4 r4 a4" or "b5 g6 r5").
tex_NeighboursFromHell_tga.7z
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Best Regards,
Yaroslav

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