Rocket League Textures [PS4]

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dropoff
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Rocket League Textures [PS4]

Post by dropoff » Tue Feb 27, 2018 9:38 pm

Hi all,i want to extract models from ps4 version of Rocket League(UE3),but textures are screwed. I've tried chrrox QuickBMS script but it doesnt seems to work for me.
I have already asked about this on umodel forums but have no luck.
Also not all textures extracts in dds format even if i run umodel with -dds option.

Here is the files:
https://mega.nz/#!Ms8gkTJZ!hCdBkCD0sYEj ... Da5bSvHHeo

That how it looks in umodel
Image

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Acewell
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Re: Rocket League Textures [PS4]

Post by Acewell » Wed Feb 28, 2018 3:07 am

i just ran chrrox bms script on your dds files and it built proper gnf headers, they all opened in Noesis. :D
sweettooth_thumbnail.png
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Re: Rocket League Textures [PS4]

Post by dropoff » Wed Feb 28, 2018 3:28 pm

AceWell wrote:i just ran chrrox bms script on your dds files and it built proper gnf headers, they all opened in Noesis. :D
My fault :D But there is still a problem with tga textures that cant be exported in dds format.

I've tried to convert them to dds and use script but get this:

Image

That should look like this:

Image

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Re: Rocket League Textures [PS4]

Post by dropoff » Sun Jul 01, 2018 12:56 am

Anyone? I dont have any clue what to do with textures that always come out in tga format so i cant convert them with chrrox script properly. I have tried to convert it in different dds formats and then use script but closest result i was able to get is still bad,i showed it in previous post. Im mostly interested in "Body_SweetTooth_Thumbnail" texture from one of tga ones.

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