Hey, nice work!episoder wrote:okay. raw stuff. did the extraction in bms. it outputs dx10 ddses. was easier to deal with bc3+ files. works with batch folder and reimport, but ofc you need a dx10 dds, the same format and sizes. you need the full texture data chunk with mipmaps. in that case they are needed - like most models will need them - you gotta generate them when saving the modified texture.
now... i'm still waiting for the test here. dunno if the de-archiver can reimport this correct now.
edit: probably luck the compressed chunk fit in there, but we got a skintone bra.
I am trying to do the same you did and came pretty far but I fail at using the right settings for saving my .dds because the textures look broken when put in game. I am using Photoshop with the Intel .dds plugin. But it does not have the bc3+ compression you are talking about as a option. Could you tell me what program you used to edited your .dds? Thanks!