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UFC 2 GNF textures - PS4

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plodtrew
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UFC 2 GNF textures - PS4

Post by plodtrew » Tue Feb 06, 2018 7:27 am

Hi guys.

Need help with the textures for the UFc 2 game on the ps4. The textures are in a format called GNF. The data in the texture looks like a dds file in a hex editor, but the header is different.

Here's a sample of the file:

GNF texture: http://www19.zippyshare.com/v/Eb6icRWi/file.html

episoder
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Re: UFC 2 GNF textures - PS4

Post by episoder » Tue Feb 06, 2018 6:50 pm

i'd need more files. potentially some that have transparency. necessary to get the format byte. texture finder shows the blocks are shuffled anyway. that'd need some time to sort. or maybe you get somebody better with shuffles. gotta wait for acewell i figured he knows those noesis shuffle algos, better then me. :)
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Re: UFC 2 GNF textures - PS4

Post by Acewell » Tue Feb 06, 2018 7:51 pm

Noesis has native support for PS4 gnf textures :D
but on the technical side this is all i know
For example, about .GNF textures: the pixels don't follow the traditional order (row, row, row...column, column, column), but they're organized and arranged on a Peano's curve. This allows a better use of the system's cache.
http://www.assettocorsa.net/forum/index ... ipt.44497/

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Re: UFC 2 GNF textures - PS4

Post by plodtrew » Wed Feb 07, 2018 12:00 pm

episoder wrote:i'd need more files. potentially some that have transparency. necessary to get the format byte. texture finder shows the blocks are shuffled anyway. that'd need some time to sort. or maybe you get somebody better with shuffles. gotta wait for acewell i figured he knows those noesis shuffle algos, better then me. :)
The diffuse and spec maps are supported in Neosis, but the normal maps don't display correct. Here's a sample of a normal map, if you still need more samples, let me know:

http://www98.zippyshare.com/v/v2MAxKr1/file.html

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