Join also our Discord channel! Click here.

Texture Analysis

Get your graphics formats figures out here! Got details for others? Post here!
Post Reply
Ginsor
n00b
Posts: 13
Joined: Thu Nov 23, 2017 10:46 am
Has thanked: 2 times

Texture Analysis

Post by Ginsor » Thu Nov 23, 2017 12:01 pm

Hi guys,

id like to ask for some help/advice.
I managed to extract a game archiv (without any correct filenames or file extension [everything is just a .bin file]). Now i am - file by file - trying to find out what it is. I think i found a texture file with texturefinder 2.1 but somehow it seem that its not shown correctly.

Any advice what i am doing wrong to show that texture in a proper way? I tried all options from texturefinder.

Thanks for you help!

game file

Image

User avatar
Acewell
VIP member
VIP member
Posts: 1317
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2652 times
Been thanked: 816 times

Re: Texture Analysis

Post by Acewell » Thu Nov 23, 2017 1:38 pm

daemon1's "Raw texture cooker" can convert it as 512x512 BC7 (bc7_unorm) :D
you can open and convert the attached dxt10 dds further in Noesis

Image
You do not have the required permissions to view the files attached to this post.

Ginsor
n00b
Posts: 13
Joined: Thu Nov 23, 2017 10:46 am
Has thanked: 2 times

Re: Texture Analysis

Post by Ginsor » Thu Nov 23, 2017 3:55 pm

AceWell wrote:daemon1's "Raw texture cooker" can convert it as 512x512 BC7 (bc7_unorm) :D
you can open and convert the attached dxt10 dds further in Noesis

Image
awesome! great, thanks for your quick help! can open your file in noesis perfectly :)

one more thing tho: where can i find that "raw texture cooker" or what do you mean by that? haha
when i google it, i dont find anything lol

User avatar
Acewell
VIP member
VIP member
Posts: 1317
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2652 times
Been thanked: 816 times

Re: Texture Analysis

Post by Acewell » Thu Nov 23, 2017 4:13 pm

you can find his program here :D
viewtopic.php?f=18&t=16461

Ginsor
n00b
Posts: 13
Joined: Thu Nov 23, 2017 10:46 am
Has thanked: 2 times

Re: Texture Analysis

Post by Ginsor » Thu Nov 23, 2017 4:20 pm

AceWell wrote:you can find his program here :D
viewtopic.php?f=18&t=16461
haha...i should better search here, than on google! thanks a lot

how did you manage to find out it is BC7 and 512x512? The preview doesnt seem to work if i click on those settings (converting works tho)

edit: nevermind..preview works now haha. thanks again :D

User avatar
Acewell
VIP member
VIP member
Posts: 1317
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2652 times
Been thanked: 816 times

Re: Texture Analysis

Post by Acewell » Thu Nov 23, 2017 4:51 pm

Ginsor wrote:how did you manage to find out it is BC7 and 512x512?
the sample was headerless, so trial and error is only way my friend :D

Post Reply