Converting a texture file

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Beyond69
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Converting a texture file

Post by Beyond69 » Thu Aug 10, 2017 10:53 pm

I got an .fmt file that is actually a texture and i'm trying to convert it to png, i've tried texturefinder but the colors don't display correctly
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WRS
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Re: Converting a texture file

Post by WRS » Fri Aug 11, 2017 12:32 am

what game is this from?

it fits perfectly as a 128x128 image but maybe has a color palette associated with it?

do you recognise the image btw? are there 2 frames per image? the face image has eyes which are closed (l) and open (r). spot the difference 2015?
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Beyond69
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Re: Converting a texture file

Post by Beyond69 » Fri Aug 11, 2017 1:47 am

This is an unused texture from Final Fantasy X (PS2 version), although that same one is found on the HD PC version, which is the one i uploaded, since i have no way to extract the PS2 version's.

The image consists of 7 portraits of summonable monsters 4 on the left 3 on the right

This is the only way i can display the image at the moment

Image Image

Rainx
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Re: Converting a texture file

Post by Rainx » Fri Sep 01, 2017 8:22 pm

Image

I don't recognise palette data :think:

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Acewell
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Re: Converting a texture file

Post by Acewell » Sat Sep 02, 2017 4:20 am

is that just 8-bit alpha? :?

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MaKiPL
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Re: Converting a texture file

Post by MaKiPL » Fri Sep 15, 2017 9:38 am

Just look at data structure. It's different at 0x4000 (coincidence?)
Every 0xFFFFFFFFFF... thing is 256 byte long

16384/256 = 64

TextureFinder setting:
888=24; width=85; skew+1 offset 16384

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