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Far Cry Instincts Heightmap Format

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Far Cry Instincts Heightmap Format

Post by devmode » Thu Jul 06, 2017 10:56 pm


Help, please, recognize the Far Cry Instincts Heightmap format.
This game uses modified Cryengine 1, but heightmap data of levels not stored in known *.h16 raw format, it is something other. Files have *.sdat extension and "KNRT" id.

This is a sample of heightmap from first game level.

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