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Raw texture previewer/converter

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zeroy
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Re: Raw texture previewer/converter

Post by zeroy » Sat Dec 19, 2020 10:01 pm

Hi old thread I know but was wondering if a swizzle algorithm could be found for Mask texture in Cyberpunk 2077 - those masks are crucial to the texturing of 90% of the game assets and so we would very much like to get them "un-swizzled" if thats possible. Here are 2 samples, the masks are in BC4 format and sizes are correct

- the DDS is from Renderdoc (also added the normal to see how it should look like once un-swizzled)
- Added also the mlsetup and mlmask and their Json dump as it contains info on the Mask layout / Atlas

It looks like this

https://www.dropbox.com/s/yudligu0g5jl6 ... derdoc.png

xentax_cp2077_swizzle.part1.rar

Thanks in advance!
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Last edited by zeroy on Sat Dec 19, 2020 10:07 pm, edited 3 times in total.

zeroy
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Re: Raw texture previewer/converter

Post by zeroy » Sat Dec 19, 2020 10:06 pm

Second part of the Rar
xentax_cp2077_swizzle.part2.rar
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moonpaladin
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Re: Raw texture previewer/converter

Post by moonpaladin » Wed Apr 21, 2021 4:40 am

preview is not working, and I have added the texconv.exe with admin privileges [roll]

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