Hi old thread I know but was wondering if a swizzle algorithm could be found for Mask texture in Cyberpunk 2077 - those masks are crucial to the texturing of 90% of the game assets and so we would very much like to get them "un-swizzled" if thats possible. Here are 2 samples, the masks are in BC4 format and sizes are correct
- the DDS is from Renderdoc (also added the normal to see how it should look like once un-swizzled)
- Added also the mlsetup and mlmask and their Json dump as it contains info on the Mask layout / Atlas
It looks like this
https://www.dropbox.com/s/yudligu0g5jl6 ... derdoc.png
Thanks in advance!
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