Page 5 of 8
Re: Megatextures research
Posted: Sat May 20, 2017 2:59 pm
by daemon1
Finally found a problem that was causing the face to be too red. Fixed now.

Re: Megatextures research
Posted: Wed Jun 07, 2017 10:15 pm
by volfin
Re: Megatextures research
Posted: Thu Jun 15, 2017 6:41 pm
by volfin
Any updates on the Evil Within tool? They just announced at E3 that The Evil Within 2 is coming out this year. It put this fresh in my mind.

Re: Megatextures research
Posted: Thu Jun 15, 2017 6:55 pm
by daemon1
volfin wrote:Any updates on the Evil Within tool?
we're working on it
Re: Megatextures research
Posted: Fri Jun 16, 2017 2:12 pm
by OriginOfWaves
hey daemon1 great work on cracking the megatextures case. does your tool support RAGE? didn't see anything in the previous posts about RAGE. it's id tech 5
Re: Megatextures research
Posted: Fri Jun 16, 2017 4:09 pm
by daemon1
it will probably support it after EW
Re: Megatextures research
Posted: Sun Jun 25, 2017 6:37 am
by fil1969
any news about tew support?

Re: Megatextures research
Posted: Sun Jun 25, 2017 8:01 am
by spartan1096
Will it support Wolfenstein the Old Blood?
Re: Megatextures research
Posted: Sun Jun 25, 2017 9:11 am
by daemon1
yes it will
but there's no estimate time
Re: Megatextures research
Posted: Sat Jul 01, 2017 5:56 pm
by daemon1
After a few days of struggling with Wolfenstein Old Blood special image types, now i can decode them.

Re: Megatextures research
Posted: Sat Jul 01, 2017 10:44 pm
by volfin
I thought Old Blood was the same format as The New Order. In the past I've been able to decode Old blood with the New Order exe and tool (M0xf's tool). But maybe it was just luck that the tool supported both formats.
Re: Megatextures research
Posted: Sun Jul 02, 2017 8:33 am
by daemon1
volfin wrote:I thought Old Blood was the same format as The New Order.
Yes, but I was talking about formats specific to both Wolfensteins. All this time I was unable to decode their normal maps. I started checking them only this week. I thought it was just a little tweak, but not.
Again, they had a lot of differences from standard HDP. I had to make changes in about 10 different places in HDP code to make it work.
Re: Megatextures research
Posted: Sun Jul 02, 2017 11:35 am
by daemon1
Rage. Only diffuse HDP decodes. Normal and specular are different again.

Re: Megatextures research
Posted: Sat Jul 15, 2017 3:07 pm
by daemon1
EW progress. Animations are working.
https://youtu.be/84SQr3Rgcrc

Re: Megatextures research
Posted: Sat Jul 15, 2017 5:27 pm
by volfin
Oh you're going for the whole pie, Now I see why it's taking so long.

Very nice work!