Join also our Discord channel! Click here.
Megatextures research
- zaramot
- double-veteran
- Posts: 767
- Joined: Wed Jan 05, 2011 12:41 pm
- Has thanked: 39 times
- Been thanked: 812 times
Re: Megatextures research
Amazing tool! Congrats with the epic job and it's release:) Does anyone encountered problems extracting DLC multiplayer armor? I tried to extract robotic_set1 and it comes without textures. Though, robotic_set2 extracting with textures.
Making model-import scripts, PM
-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
can you give a model name/path? because i can't find them in the treezaramot wrote:Amazing tool! Congrats with the epic job and it's release:) Does anyone encountered problems extracting DLC multiplayer armor? I tried to extract robotic_set1 and it comes without textures. Though, robotic_set2 extracting with textures.

- zaramot
- double-veteran
- Posts: 767
- Joined: Wed Jan 05, 2011 12:41 pm
- Has thanked: 39 times
- Been thanked: 812 times
Re: Megatextures research
Thanks a lot for fast reply Daemon1!
Unfortunately, I'm on different PC now, so can't tell you exactly the path - but name was robotic_set1, it's in the same place as all MP armors are (templar, uac etc). But! It might be, that you don't have them because they are from DLC unto the evil, and I'm pretty sure they aren't included in main DOOM game. It's not free DLC and it was released few month after main game with few maps and 4 new armor sets.



Making model-import scripts, PM
-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
Everybody has them because you can encounter the guys who bought them in MP game.zaramot wrote:Thanks a lot for fast reply Daemon1!Unfortunately, I'm on different PC now, so can't tell you exactly the path - but name was robotic_set1, it's in the same place as all MP armors are (templar, uac etc). But! It might be, that you don't have them because they are from DLC unto the evil, and I'm pretty sure they aren't included in main DOOM game. It's not free DLC and it was released few month after main game with few maps and 4 new armor sets.
We'll check that.
-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
we are still gathering feedback for doom. Most of research for EW is completed though, only need to make tool now.
- zaramot
- double-veteran
- Posts: 767
- Joined: Wed Jan 05, 2011 12:41 pm
- Has thanked: 39 times
- Been thanked: 812 times
Re: Megatextures research
Hey daemon1! Is there a way to extract textures for robotic_set1 (cooked/model/models/characters/mp/robotic_set1)? I used updated version of doom's Wraight with no luck. I guess, it's something different, than with other models and their missing textures. Thanks
Making model-import scripts, PM
-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
Looks like texture names for mp sets are combined by the game somehow. The material does not correspond to real texture. But yes, there's a way to extract it. .vmtr is a text file. Change name for some other texture to be robotic set1, and tool will extract that texture for you. Note that you have to reload tool after you make changes to vmtr.zaramot wrote:Hey daemon1! Is there a way to extract textures for robotic_set1
-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
Meanwhile I'm back to Evil Within megatextures. Unlike Doom, they have 8 images, and all different format. So I need to do some tests. This is for example some weapon. Diffuse 3ch, normal 2ch, and specular 1ch. There are 2 more images for this one, working on those.






-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
Now for faces I'm getting diffuse, normal, 1 or 2 masks, and sometimes secondary diffuse and normal with veins (not for this one)








-
- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
Re: Megatextures research
ok it looks like i can now decode all images from EW. Still not sure about color conversions, may need to go into the code again, anyway, soon we'll be making a new tool for EW, similar to Doom.
- volfin
- ultra-veteran
- Posts: 452
- Joined: Sun Jul 06, 2014 6:30 am
- Has thanked: 109 times
- Been thanked: 309 times
Re: Megatextures research
Yeah I was thinking the Diffuse up there seemed a bit too reddish. But still, awesome work, keep it up.daemon1 wrote:ok it looks like i can now decode all images from EW. Still not sure about color conversions, may need to go into the code again, anyway, soon we'll be making a new tool for EW, similar to Doom.

- zardalu
- veteran
- Posts: 98
- Joined: Sat Sep 13, 2008 3:13 pm
- Has thanked: 5 times
- Been thanked: 13 times
- Contact:
Re: Megatextures research
This tool works so well. I'm curious, is there any plan of adding support for Wolfenstein The New Order?