
Megatextures research
-
daemon1
- M-M-M-Monster veteran

- Posts: 2343
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 55 times
- Been thanked: 2022 times
-
daemon1
- M-M-M-Monster veteran

- Posts: 2343
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 55 times
- Been thanked: 2022 times
Re: Megatextures research
Yes must be about correct. There are different YUV to RGB variants, need to choose one.


-
daemon1
- M-M-M-Monster veteran

- Posts: 2343
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 55 times
- Been thanked: 2022 times
Re: Megatextures research
Oh, its HER jeansvolfin wrote:Here's some reference pics from the game:
-
daemon1
- M-M-M-Monster veteran

- Posts: 2343
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 55 times
- Been thanked: 2022 times
- Tosyk
- double-veteran

- Posts: 953
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 227 times
- Been thanked: 123 times
- Contact:
-
daemon1
- M-M-M-Monster veteran

- Posts: 2343
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 55 times
- Been thanked: 2022 times
Re: Megatextures research
This one is from Doom. But must work similar with other ID games.Tosyk wrote:for what game?
-
AnonBaiter
- veteran
- Posts: 82
- Joined: Thu Oct 15, 2015 8:15 pm
- Has thanked: 18 times
- Been thanked: 6 times
Re: Megatextures research
But what about id Tech 4 games? From what I`ve heard, some of these games using that engine used Megatextures as well.
- volfin
- ultra-veteran

- Posts: 452
- Joined: Sun Jul 06, 2014 6:30 am
- Has thanked: 109 times
- Been thanked: 312 times
Re: Megatextures research
Id Tech 4 was the engine used for Doom 3. But at that time, it was only used for the map environment. Models and Characters still used traditional textures. So it's not applicable. With Tech 5, they expanded megatexture to Characters and Objects. Which is the problem being addressed here.
-
AnonBaiter
- veteran
- Posts: 82
- Joined: Thu Oct 15, 2015 8:15 pm
- Has thanked: 18 times
- Been thanked: 6 times
Re: Megatextures research
Yeah but at the time the MegaTexture concept did not exist until Enemy Territory Quake Wars came in.volfin wrote:Id Tech 4 was the engine used for Doom 3. But at that time, it was only used for the map environment. Models and Characters still used traditional textures. So it's not applicable. With Tech 5, they expanded megatexture to Characters and Objects. Which is the problem being addressed here.
-
daemon1
- M-M-M-Monster veteran

- Posts: 2343
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 55 times
- Been thanked: 2022 times
Re: Megatextures research
I can look at those too. After id tech 6 and 5.AnonBaiter wrote:But what about id Tech 4 games? From what I`ve heard, some of these games using that engine used Megatextures as well.
- Tosyk
- double-veteran

- Posts: 953
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 227 times
- Been thanked: 123 times
- Contact:
- volfin
- ultra-veteran

- Posts: 452
- Joined: Sun Jul 06, 2014 6:30 am
- Has thanked: 109 times
- Been thanked: 312 times
Re: Megatextures research
according to Wikipedia:Tosyk wrote:Brink's graphic is most interesting for me
So yeah that would probably be a whole other kettle of fishBrink, which uses a heavily modified version of id Tech 4 also uses virtual texturing. While the implementation is different from MegaTexture, it was inspired by it.
Of course Wikipedia is often wrong, like where they say:
Wrong. it's just a different encoding. Still uses MegaTexture.All id Tech 5 and id Tech 6 games use MegaTexture, with the exception of The Evil Within which uses a new renderer.





